Cheating AI or GalCiv
from
GalCiv2 Forums
Few days ago Ive read an article about cheating AI... the GalCiv2 guys demented this and said the AI depends on the difficulty setting... well, how comes when I start a game in challenging diff level (or above) the other civilizations have pointdefense, but not ecm techs researched (example - I have checked few more techs, but this was the one I found out very fast )? There are races who have no ion drive, but fly around from the very beginning with hyperdrive
Today I checked another "challenging" game, within the first 3 months the other races in my "giantic" universe colonized 75% of the whole galaxy, heck I was happy to get 6 colonies in this time. Im quite a good player, but this is just amazing. There is no difference in the difficulty setting and it seems there are "internal" undocumented changes as well. Normal is too easy, challenging is already impossible (well no impossible, but not fair). Regulaly 50% of all other civs produce tech and ecomonic capitals in the first round of play (hahaha - the problem is not they buy it, but that they got the techs from the very beginning). One more thing: at normal level I never got any cash problems, I can leave tax rate and any other inner political settings at default and everything runs smoothly. Challenging upwards the game seems to suck up the cash and I get far less then normal. By the time I finaly begin to receive some cash, its like 3 years later and the first civ is going to war with me with like 10000 ships which I cant conter, because of the lacking money. Maybe Im doing something wrong, but no idea what...
So either the AI is cheating, or the devs gave them too much to begin with in higher difficulty levels. Thats very stupid. I play for fun with limited time. I want challenging games, not unfair ones. I know the "bonus" system other civs get in the civilization games, but none begin with more units, more cash and already developed techs. I want better challenging AI but without all this unnecessary extras they get, is it in any way possible?
I tried to modify the game a bit but without any luck. Any changes to the various xml files stay unaccepted. Example: I changed the raceconfig.xml and customplantes.xml. I tried to give me some more extra abilities and 20 points to distribute and increased the homeworld a bit, but when I start a new game, nothing happens. My homeworld is still 10in size and my custom race have its default abilities and the regular 10 points. On the other hand, I dont like to cheat the game in this ways and would prefer it to make some changes in the difficutly settings (keep the better AI, but remove the civ extras).
Any sugestions and help would be great.
Today I checked another "challenging" game, within the first 3 months the other races in my "giantic" universe colonized 75% of the whole galaxy, heck I was happy to get 6 colonies in this time. Im quite a good player, but this is just amazing. There is no difference in the difficulty setting and it seems there are "internal" undocumented changes as well. Normal is too easy, challenging is already impossible (well no impossible, but not fair). Regulaly 50% of all other civs produce tech and ecomonic capitals in the first round of play (hahaha - the problem is not they buy it, but that they got the techs from the very beginning). One more thing: at normal level I never got any cash problems, I can leave tax rate and any other inner political settings at default and everything runs smoothly. Challenging upwards the game seems to suck up the cash and I get far less then normal. By the time I finaly begin to receive some cash, its like 3 years later and the first civ is going to war with me with like 10000 ships which I cant conter, because of the lacking money. Maybe Im doing something wrong, but no idea what...So either the AI is cheating, or the devs gave them too much to begin with in higher difficulty levels. Thats very stupid. I play for fun with limited time. I want challenging games, not unfair ones. I know the "bonus" system other civs get in the civilization games, but none begin with more units, more cash and already developed techs. I want better challenging AI but without all this unnecessary extras they get, is it in any way possible?
I tried to modify the game a bit but without any luck. Any changes to the various xml files stay unaccepted. Example: I changed the raceconfig.xml and customplantes.xml. I tried to give me some more extra abilities and 20 points to distribute and increased the homeworld a bit, but when I start a new game, nothing happens. My homeworld is still 10in size and my custom race have its default abilities and the regular 10 points. On the other hand, I dont like to cheat the game in this ways and would prefer it to make some changes in the difficutly settings (keep the better AI, but remove the civ extras).
Any sugestions and help would be great.