Range - too far?
do we need some lower values or even different mechanics?
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GalCiv2 Forums
I think that ship ranges still are too generous in the game (playing 1.1-Beta2A) - you put one range module (or even none at all) in your ships and are fine for most if not all purposes. This is especially true on the smaller maps, but true enough on the larger ones which I play usually. Researching the later range modules isn't that important either because usually you don't really need them.
What I'd like to see is a modest range reduction in general and a larger difference between the different range modules - this could make range modules more interesting overall and their research more important.
Please feel free to comment or show your support.
What I'd like to see is a modest range reduction in general and a larger difference between the different range modules - this could make range modules more interesting overall and their research more important.
Please feel free to comment or show your support.