Trading Trade Goods

I looked around and couldn't see this discussed anywhere.

In a current game I traded an opponent for the trade good Xinathium Hull Plating, he agreed, I hit the send button, everything is good. However, it doesnt appear that I have the good. It doesnt show on the trading screens on their side anymore, but it doesnt show on my side either (no matter whom I speak with). It is also not located on any of my planets.

Is this a bug or did I do something wrong?

Thanks.
11,711 views 12 replies
Reply #1 Top
Heh, that's funny. AFAIK, trade goods can be used as a bargaining chip... meaning... if you were the one who had it originally, then you could put it in the trade window and use it to leverage whatever trade you wanted. The AIs don't use them that way, though... it's humorous that you chose to trade for it Don't feel bad, I did the same thing for a diplomatic translator haha... 2500 BC down the tube.
Reply #2 Top
I don't think trade goods appear anywhere. You're not going to find it on-planet. You simply get the benifits of it.

Unfortunately, GC2 isn't terribly lucid on being able to track down where bonuses are coming from. You just have to trust that the game is taking this stuff into account.
Reply #3 Top
Check your empire statistics, did you gain the effects that the trade good give? As far as I understand it, the trade good is probably still on whatever planet that he built it on, he just gave you the effects that it gave him. Unfortunately you can't seem to give it to someone else. Makes you wonder what would happen if someone conquer the world that the trade good was on and it changes hands again, would he gain the benefit, would you lose it? No clue, I tend to build/conquer all of them anyways.
Reply #4 Top
Thanks Kalin that does make a lot of sense, especially since the trade goods are unique in the galaxy. After a little more looking around it does appear that I got the bonus. I was looking in the ship building for the hull bonus, but it doesnt show there. It apparently only shows on created ships.

So you can trade for them, but you don't get the physical trade good only the effect.
Reply #5 Top
So you can trade for them, but you don't get the physical trade good only the effect.


Yes, I recall a message about them copyrighted or patented or whatever, point being the people that recieve it in trade can only use it themselves. Kind of like buying something from the iTunes store.
Reply #6 Top
Do they lose access to them after a set amount of time? I've noticed that after I trade one away (usually the hull plating to an ally in a war) I lose the ability to trade it to another player yet after a few turns I get that ability back.
Reply #7 Top
You build a trade good.
You get its effect.
You can then "licence" the trade good out to another race so they also get its effect, but they themselves can't "licence" it to another race.
Reply #8 Top
If you trade it to an ally that is shortly conqured it would revert back to you. As you hold the " Galactic Wonder". All your doing is "licensing" the use of said Wonder. Not the Wonder itself.

If you capture a world with a Wonder on it and you had previosly traded for it, it will show up in your trade screen then. I dont know if this is the case if the AI had traded it to someone else prior to capture.
Reply #9 Top

You build a trade good.
You get its effect.
You can then "licence" the trade good out to another race so they also get its effect, but they themselves can't "licence" it to another race.


Then that must have been a glitch.

Like 'Ortus Phoenix' stated


You build a trade good (see this as building the only factory of this tradegood in the universe on on of your planets).
You get its effect (immediately).
You can then "licence" the trade good out to another race so they also get its effect, but they themselves can't "licence" it to another race (you can trade/sell/give the 'tradegood-effect' to ALL the other races you want and at a time it's convenient for you. If you trade it to say the Altarians, you can also trade it to say the Drengin or Torians, etc.)

I don't want to be un-constructive, but this is in the manual.

What I would like to know from Stardock is this.

Why is the selling of tradegoods changed from GalCiv 1?

In GalCiv1 you could "sell" tradegoods for say 100 BC per month for a duration of up to 50 months. After that, the deal was cancalled and the effect of the tradegood for the other race stopt. After 50 turns, you could offer another deal with the same tradegood. This gave you a lot more 'return on Investment' then the 1500 BC you receive 'one time' in Gal Civ II.

Also you could cancal the deal (and monthly BC payment) any time you wanted. real handy if you are going to declare war in a few turns and want to undermine this races' benefits. (I'm going to declare war soon, so I'd like the ships you are building now not to have Xanthium Hullplating)

This way of utilizing tradegoods was a bit more micromanagement, but would give you much more control and benefits!





Reply #10 Top
I am just beginning with GalCiv II -- just starting a couple of games on Normal. So, I have the following question about trade goods:

If I trade or sell them, do I retain the positive effects for my own race?

Thanks.
Reply #11 Top
I am just beginning with GalCiv II -- just starting a couple of games on Normal. So, I have the following question about trade goods:

If I trade or sell them, do I retain the positive effects for my own race?

Thanks.


YES!
Reply #12 Top
You build a trade good.
You get its effect.
You can then "licence" the trade good out to another race so they also get its effect, but they themselves can't "licence" it to another race.


This is the way it works.

Also you could cancal the deal (and monthly BC payment) any time you wanted. real handy if you are going to declare war in a few turns and want to undermine this races' benefits. (I'm going to declare war soon, so I'd like the ships you are building now not to have Xanthium Hullplating)


If I license it to them, they have paid for the knowledge of how to produce it, they are not actually receiving any goods from me. How do I take it away from them again? Tell them to forget what they know? Seriously though, I'd actually prefer them to function as a commodity rather than a license as it would allow you more control over your discoveries.