[quote]Will there be special notifications at the end of the game or by submitting to metaverse, even when I´ve eventually won (or maybe score reduced etc...) ?[/quote] I don't think so. But you can submit the same game only twice to the metaverse.
Peace Phoenix
[quote]Still not understood. Does that mean I have only to fight once, but against their combined defense power [/quote] Yes, you don't fight for a planet but for all colonized planets in the whole system. And I think I have read too fast: I have read "unhabited" instead of "inhabited". Not quite the same meaning :)
[quote]when moving my transport to another system I invade their system = all inhabited planets[/quote] Nope, only habited planet. SOrry, I wasn't enough clear. [quote]that means there are not systems inhabited by more than one race !?![/quote] In galciv I, system are owned by only one race. So yo better need to grab system first, and colonize planets in your system after :)
[quote]But I thought building colony ships is only suitable for colonizing uncolonized planets, and when one plans to "transfer" population you have to build transports. True ? [/quote] Not quite. Colony ship is a one shot ship used to move an unlimited amount between a system and a planet (you must target a planet) not owned by an other race Transport are reusable ships that allow you to move a limited number of people betwen a system and another , owned by any race (including your) <br
The value of the attack perharps. :)
[quote] I know the principle and the formula, but the speed with which he does it is nothing short of magical[/quote] Nope: it is called Copy and Paste + Excel Spread sheet
[quote] I can't tell you how many posts I've seen where people just randomly write "hey PP can you have a look at this..." [/quote] Well, I am pretty sure that some were linked with metaverse calculations :)
Don't forget that AI don't act the same on the various intellligence settings: a dumb AI will always stay a dumb AI. You won't see maso AI on cakewalk settings :)
but from my understanding you may have issues with your system, fuxd. It's not so much your CPU as your built-in video card. GalCiv 2 makes full use of DirectX 9.0c, which it sounds like your card may not handle (specifically I'm worried about it not dealing with the new TrueType fonts used in-game). I am exactly on the
[quote]Then we´re talking about the same function (I press the top little 4-colored button for details.) [/quote] the colored map don't work very well in the beginning of gigantic map :)
F8 allow you to see the detailled influence in a particular sector, even on sectors that haven't be explored :)
[quote]really did not expect that, as I thought of language probs or no one who´s interested for a 2 years old game with it´s successor in preparation[/quote] Well, language isn't really a problem. And I think I am correctly placed for this: I am french, living in France :) And a "bit inactive forum" doesn't equal to "nobody lurking" :)
[quote]Playing Version 1.20, already in turn Nr. 2 I could figure out the starting sectors of the all the major civs WITHOUT cheating or disclosuring the map before. I don´t want to tell exactly how I did that but it should be too obvious... [/quote] Using the F8 key? [quote]Has this bug been fixed with AP or later versions ?[/quote] Not sure if it is considered as a bug.
[quote]But may I continue to ask: - Can I go with treasury until -500 cash without losing morale ?[/quote] You surely can, but there are annoying side effects: - a negative treasure mens that you wont able to rushbuy near complet social project: when 1 social BC is missing, you need just to spend 8 BC from your treasury to complete it - as soon as your treasury go beyond -500 BC, all project are stopped. This can be nasty if an alien come and ask to you to give them BC or die.<br
[quote]Take a minute and look into the folder "data" there you should find it.[/quote] Well, there is none from an install using a full download with SDC [quote]Patching may overwrite this data. [/quote] Or perharps delete it when patching with SDC. [Message Edited]
[quote] Meanwhile I learnt 100% doubles the population growth, which determines at the beginning whether to sustain or decease, at least in higher difficulties. Me thinks to take care of the lest moral planets and keep it at 54% in the later game stages is enough, since it keeps population growth running. [/quote] well, this thread http://www.galciv.com/forum.asp?BID=GS&id=155077 and especially post #15 have some informations about the combination of morale, pop growth bonus and population s
Small update: the link to this post in the Galactic Core is http://www.diplomats-empire.com/forum/viewtopic.php?t=80
[quote]I still get 'They think we're practically gods', which I'm pretty sure is because I go heavy with diplomacy picks.[/quote] Your are right. There is only one level higher in diplomacy: the jedi mind trick :) If you want negative evaluation, start a game without taking any diplomacy picks, and don't research tech that give diplo bonus (you still need universal translator tech to be able to speak with them) You can check their diplomacy bonus if you have invested enough
and in what way is it economically, in what way does it make sense? Easy: it could be summarize as treasury management. Since you don't know how long the development will take, what what will be the overall cost, you need to ensure that: - preorder won't be cancelled (I assume that preorder will be charged when the gam
You can't submit custom map to the metaverse.
[quote] just looked for a medium morality 54%[/quote] Not good. You need to have all of your planets with a morality greater than 54% if you want that their population increase (100% is better at the beginning of the game)
The diplomatic evaluation explain you if your are at advantage or at disadvantage on the bargain table. It is based on the diplomatic bonus of each side. The bonus depends of AI setting (more intelligent AI have greater bonus), the political party, the picks choosen, the bonus associated with some trade goods as well as tech that improve diplomacy. BTW, have you watched the color of the proposed bargain to know if it will be accepted or not? [Message Edited]
[quote] Am I being stupid and is the expansion on the one CD that it came in?[/quote] Due to the size of the expansion (20 MB), I think that it is on the same CD.
Thinking about the tile system. A bit more complexity can be added and make each world a Simcity game. Expand the number of tiles and require residential tiles to be near but not too near the industrial tiles to provide jobs to produce shields. Well, titles in Galciv correspond to HUGE perimeters for their inhabitants: th
Indeed!! but is it not logical, in a sense that by giving the beta out to the public, you will not only drive people mad into buying your product but you also get alot more feedback. Well, they are getting currently feedback. I am not sure if they need more <img src="http://images.stardock.com/gc2/smiles/Smile.gif" borde