Recently purchased beta 1. Will I have access to beta 2? Well, you can't purchase the beta: you purchase a Totalgaming.net account or preorder Galciv II. in both case, you will have access to all betas of Galciv II
Peace Phoenix
[quote]In the early stages of the game, during the colonizing rush, I seem to have trouble balancing between constructing new colony ships and warships to protect my new worlds.[/quote] What is the only threat against a new colonized world in the colonizing rush: transports. Have you seen AI send transports to your undefended colonies during the colony rush? if the answer is "No", then don't worry about building warships. If you have already enough colony ship and are buil
[quote]I want to express my gratitude to Stardock company for its help.[/quote] Does this means that you got a valid serial ID?
unless something has changed, beta 2 is open: - to those who have pre-ordered - to those who have an active TGN subscription when the beta is available It was the case for beta 1 and I don't see why it would be different for beta 2.
[quote]Will Metaverse accept mapeditor-created games?[/quote] I don't think so
[quote]If a person efficiently plays the game, he will win in less time than somewhat who is less competent.[/quote] Now, that is a pretty hard dangerous statement. And I know, it is possible to get 60K in less than 1 hour. But is it fun? The game isn't aimed toward who can achieve fastly the win. The game is aimed to be fun. BTW, what is your galaxy setting? Have you tried to play on differents setting (for stars, for habitability, for size)? My rule of thumb is: if th
[quote]So, you're saying incompetence is rewarded, then?[/quote] No. Just that finishing the game too fastly shouldn't be rewarded too much [quote]Instead, victory points should be halved for every 5 years past a certain point.[/quote] Now, THAT is insane. Having to fight hard for your survival and get nothing .... [quote]Ok, just played another game, with 4 incredible and 3 genius opponents. Finished in 2182.[/quote] What are you suing for: pol party, picks, galaxy
I have a right to gripe when inaccurate information is posted to customers Well, looking a this thread https://www.galciv2.com/Forums.aspx?ForumID=162&AID=64347, you see that the various milestones were indicated in beginning of February. And lots of things can happen that lead to pushing the various dates. I am pretty sur
[quote]I typically have wiped everyone out militarily by 2185,[/quote] Well, ending in january 2190 (or after) will give you 100% more points :) [quote]Morale is absolutely not an issue, because that is so easy to overcome.[/quote] What are the PQ of your planets? What are you picks and pol parties? Are you using some specific mods? [quote]I max out on pop growth very early on, which is why I asked the question.[/quote] Yes, with lots of pop bonus, the cap is rapidl
[quote]Currently, the maximum population increase per turn ins 200m people, no matter the size of the population, or population bonuses.[/quote] Yes [quote]Is there a way to increase this by modding a file somewhere?[/quote] Nope [quote]This limit is reached very quickly, with or without pop. bonuses, and I would like the ability to adjust it.[/quote] Why? What is your current year? What are your gowth bonuses and the morale of your planets? More, it is use
[quote]Turn two, freighter starts it's turn in the speed zone, and has enough movement to propel it into the next speed zone, but not beyond it. Turn three...etc, continues speeding along. Turn X, freighter enters the last speed zone witheverything upgraded for +speed AND +trade, maximizing profit at it's most profitable point. Turn X+1, X+2; leaves superhighway, lands on destination, and starts over in reverse. I'm very new to this game, and haven't had much luck implementing this, but I wanted
[quote]Are you sure you have the right forum? It doesn't sound like GalCiv.[/quote] Yes it is the right forum: In Glaciv, you create you trad route by sending a freighter form one of your planets to an AI controlled planet. When you have done this, a mini-freighter appears on the map and make trip between the 2 end of the trade route. And you can make starbases on the trade route that improve speed of the mini freighter and/or the trade income associated with te htrade route when the mini fr
BTW, about serial ID, Strategy First managed to exchange the Galciv serial Id with the AP serial ID on the deluxe edition :)
I think you could also try support@stardock.com or sales@stardock.com. But as stated by PJ, due to the holiday on monday and the various time zones, don't expect answer before wednesday
[quote]I'm sure that Jaguar Entertainment is not selling the game without a contract with Stardock[/quote] I won't be sure. In France, Nobilis, who was responsible of the translation into french, has a partnership with Strategy First. And it under this partnership that Galactic Civilization was available in France. I have tried to search, but does Jaguar entertainement have a website? And what was the e-mail at Stardock you have used for your complaint? (don't forget the ti
[quote]I would like to warn you that Jaguar Entertainment, Stategy First and Stardocks are selling games without CD-key.[/quote] Well, if you buy the game directly from Stardock, you will get a serial ID. [quote]I've written to Stardock [/quote] which e-mail? BTW, the problem isn't on Stardock but on Jaguar Entertainement: Stardock can't really do anything concerning the way Jaguar Entertainement handled the thing. [quote]I want to express my deep disappointment with th
can I download the beta as soon as I preorder it? You need first to received a serial id sent by Stardock. My guess is that as long as you have preordered before the start of beta 2, you will able to participate in the beta. You could also decide to subscribe (or upgrade if your allready own Galciv see https://www
[quote]I don't see that as a problem. One of the things I liked about it was you could have huge fleets. It really felt epic.[/quote] perhaps. But having 32K of small ships was pretty annoying if you haven't the correct design against it.
Well, MOO have some problems: the stack of 32K small ships for example.
[quote]Can you bring back the bigger galaxy? [/quote] What do you mean? Have you tried to play gigantic galaxies?
Well, since you have registered your player, you should find the serial Id here : http://www.galciv.com/playerreg.asp
[quote]I never had a need to investigate Multi Tool utility, since Dark Rain's tool seemed sufficient. I take it you didn't like it then?[/quote] Or maybe Dark Rain's tool wasn't available at this time, or TurgotZ was already confortable with Mutil.
[quote]Has the computer calculated the optimal tax rate for balancing population growth and income? [/quote] Don't forget morale. The obivous effect of taxes rate is on moral and income. After that, morale has some effect on production and on population growth. [quote] I simply cannot fathom where all the funds to maintain their fleets comes from.[/quote] Don't forget that taxes are only a part of the income. The others parts are trade routes and tribute. And sometimes you will
A small thing that shouldn't be hard to fix (but who knows ... ) : a space is missing between the year of the post and the hour of the post
If you wouldn't buy it, why pirate it. Perharps because you need it but you can't buy it (having not enough money for all those softwares). Or perharps because you need to try it before deciding if it fits you need or not. BTW, I note that there is no details about the forms of piracy: Is it functionnal software with cracked key? Is it in