Depends on how "techy" the tech tree actually is. If it’s just small % buffs, that's boring. But if it changes gameplay (like unlocking new abilities or unit types), I'm in. I always preferred tech trees personally. It gives me a sense of direction, like I'm shaping my faction's strengths. Buildings unlocking other buildings is too restrictive sometimes, especially if you lose one and suddenly can't make something. <p data-start="599" data-en
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