[quote who="Schwiegerknecht" reply="5" id="3791977"] Btw, if anyone finds out how the syncData table works/where it is defined, please let me know. [/quote] Haha i second this. Even the dev comments talk about the magic syncdata table
Soeplepel
For example: https://github.com/SoepIepeI/ResetSkills Which now contains a non working mod :D
Yeah i was thinking about github myself. Not quite sure how well this works with binary files like textures and stuff but for the most part it should be ok.
[quote who="Schwiegerknecht" reply="6" id="3791528"] See also here, about having logging enabled (though I haven't found out where to access the commandline yet...): [/quote] You can create a shortcut to demigod.exe, when you look at the properties of the shortcut there is a target input field which will contain the path to the .exe file. After that path you can put things like /skipintro /size 1920 1080 /showlog For example: <span style="background
Schwiegerknecht, Thats some great info. As for programming experience i'm in a similar boat as M_KIII having 10+ years programming experience (mostly java) and about 2 whole weeks of Lua experience. At the moment i'm working on a mod which enables a player to reset their skills (incase you miss clicked or something) which seemed like a simple get into it mod but its been quite a struggle so hopefully the links you've provide
[quote who="M_KIII" reply="3" id="3791486"] Hi M_KIII, I am pleasantly surprised to see that people are still modding this game. A friend of mine and i have recently started playing again and bein a programmer m
Hi M_KIII, I am pleasantly surprised to see that people are still modding this game. A friend of mine and i have recently started playing again and bein a programmer myself i was interested in modding. However i can not seem to find an active community anywhere? Nor can i find any documentation on modding DEMIGOD. So basically my questions are: 1. Do you know of any active/semi-active (modding) communities? 2. Do you know of any documentation reg