aLap

aLap

Joined Member # 698357
32 Posts 257 Replies 20,532 Reputation

[quote] Bottom line - don't get your hopes up and expect too much in terms of radical gameplay changes. The game is essentially playing the way they intended it to play, and any changes are going to be small superficial tweaks (did you see the so-called "nerf" they put on the siege frigate? RIDICULOUS! LMAO!) Good luck guys, personally I'm waiting for SCII, but really I wanted to play *this* game, not *that* one (grand strategy and all of that) <img id="ImageResize_Image_5" onloa

46 Replies 38,744 Views

[quote]I don't think Superweapons need a nerf. They are part of every RTS because there are stalemates and each race or faction needs an end to stalemates. [/quote] I agree. And in a way it's defenses that need to be buffed up a bit. I mentioned in a PJI related thread the inclusion of a countermeasure for the superweapon: SDS - Superweapon Defense Structure The SDS would be fallible: 50% chance to intercept an incoming attack altogether, 70% chance to minimize damag

46 Replies 38,744 Views

AragFore03 might be referring to the game interface buttons, for example. In a way, they could be more eye-candy and appealing, in a smooth, sleek and futuristic kind of way. Right now they seem kind of plain and devoid of frills...

23 Replies 24,112 Views

[quote] About the fleet logistics It doesnt even has to be in relation to planets or stars. Just make it unlimited/ but negative rate. Means when you go over your max fleet supply you have overproduction, means neg economy. Means you start to pay for every ship that is over limit. Means you need a good economy to support it. If your economy isnt stable or rich enough than you have to get rid of them again. [/quote]Actually have your economic might make up for excess fleet po

7 Replies 6,961 Views

...and you have reps like kryo trying to help users at this very moment... What a service! :CONGRAT: :HOT:

24 Replies 9,852 Views

I never had a problem by using the credit card with Stardock, and I've been purchasing things there since 2003. It's secure and easy to use IMO. :)

24 Replies 9,852 Views

For people who played other games like GalCiv, Homeworld, Hegemonia, Nexus or is used to MMO's buffs and synergies, this game is rather quick to understand - it's all connected and it gets pretty intuitive as you go along. There's people who just started to play the game, like me, but already engaging in the forums, already with ideas and likes and dislikes. As long as its civil and constructive, I don't see the problem on engaging in the forums whether within months or days.

18 Replies 21,009 Views

[I]Humility, using paragraphs is a good thing. A soup of words doesn't help reading a bit. [/I] Yes, I agree that there must be some sort of leeway for big empires, especially in large maps. Yes, diplomacy sucks right now. It only makes sense that they'll improve it in the meantime.

7 Replies 6,961 Views

Increasing the standard jump delay time for the PJI would be more straightforward and simple. [B]Variations:[/B] 1) The PJI is upgraded for additional time delay. 2) The delay time is increased automatically in outlying planets and to standard in inner planets (where all phase lanes are connected to owned planets - [B]no micromanagement[/B]). 3) The delay time is increased automatically the further you are closer to the capital planet (working more or less li

53 Replies 77,594 Views

Diplomacy needs improvement, especially in single-player. Giving resources to AI players should affect their stance on us, although only up to a point. The amount of power one has should influence diplomatic outcomes. There should be more PROACTIVE options: - Request "Attack", "Make peace", "Break trade alliance". - Option to trade Artifacts with allies. - Make agreement in exchange of... (whatever the AI requests). - Others?

1 Replies 9,231 Views

mmm... Do you have enough support frigates? Have you a balanced set of upgraded capitol ships. An overall balanced fleet with ships that provide bonuses for armor, shields and weaponry? Hope it helps :)

22 Replies 37,095 Views

Another high-score review. I love it! :CONGRAT: Funny that reviewers keep indicating the lack of heart in the game: "Lack of a single-player story campaign". I really love all the brains and brawn though! But I'll be looking forward for that awesome campaign and cinematics that I know you guys will be able to pull through. ;) [quote]What is up with this learning curve assumption? It seems like every review tacks it on trying to find something bad about the game. When I

7 Replies 10,801 Views

[quote]What a diffent that make? if IronClad give more fleet to you so they will get more fleet. I guess no one is Invincible alone but God is, get allies if you can get if able.[/quote] Trying to get allies in single-player? Good luck with that. The only thing diplomacy allows is to do the AI bidding. It's not as if you can bribe them with resources, technology or ships. As for pirates, I bribed them all the way to go for the other races but it didn't seem to work that much in the later par

7 Replies 13,160 Views

I'm starting to think that playing in larger maps is near impractical given certain circumstances like the one in my example... I'd better be sure to start at the edge of a galaxy so that I can work my way through the other star systems! X-(

7 Replies 13,160 Views

So, I'm playing a game with 3 star systems. Mine is at the center and it's all conquered but I still have 2 more to go. The race in the star system on the left has this Uber fleet. I mean, everything they have must be there. To fight that I put nearly everything I have into one big fleet and off I went to conquest. Huge battle, lots of fun! But in the midlle of nowhere, there's this other race in the star system on the right that shows up in my star system and starts an all out attack.

7 Replies 13,160 Views

Another good review! :CONGRAT: And the biggest criticism is the dullness of space combat? Most of the time I don't even bother to see combat up close. But, great games are in the details and I guess that's something to think about... after more important things get improved. Maybe a "berserker" mode in fleet options? :LOL:

12 Replies 15,387 Views

How about a [B]"frontlines" option[/B] to border planets? You would have a limited number of [B]frontline[/B] slots indicated in the empire screen. Activating that option on a strategic planet of your choosing would buff defences with slightly more shield, hull and weapons range but it would cost you extra resources every second and it would take time to activate fully. That planet would have a visible "[B]frontline[/B]" icon so that it'd be easier to manage. The number of slots availab

136 Replies 154,520 Views

[quote] OK I find it less weird on the eyes to see rocks and debris floating between the planets than having a solar system that looks like a pool table [/quote] Ha! Good point. Well, anyone who's willing can mod SINS into all kinds of preferences.

7 Replies 18,102 Views

Given the nature of this game, I would prefer better fleet options than a lot of cosmetic choices. Keep... it... simple... [quote] What could be cool, however, is the option to customize skins and icons and maybe add a paint option similar to the the one in the DoW series. This would obviously be done in the same way as in DoW, which is out of game. [/quote] See? I really like this suggestion. :CONGRAT:

46 Replies 68,374 Views