ChaoticOB

ChaoticOB

Joined Member # 676240
4 Posts 2 Replies 11 Reputation

I got to pondering after i finished my nightly few turns on the game im currently running...I would really really like to see a way to differentiate between AI intelligence and the AI power curve (extra civ bonuses like PQ..etc...) so you could have civ's that trade, diplo, and react like genius AI, without the extra bonuses that a Genius AI currently gets...or you could have a rather stupid (normal) civ..that gets massive extra bonuses. it would be fun to tinker around with...

2 Replies 182 Views

Cool... Is there any way to keep population down aside from creating an unending supply of transports? It seems kinda ridiculous to me that china can create population control measures, but in the future we are limited to sticking them on transports and (unless were in a war) just blowing them up in space so you dont pay upkeep... i mean really...

3 Replies 258 Views

First off, i was wondering if anyone has tried the somewhat obvious, but insidious and AI exploiting strategy of colonizing PQ 1-4 planets and giving them to enemies they want to improve relations with while weakening at the same time... does this work? I've experimented a little... have yet to have an AI refuse my gift of a PQ 1 planet... if you did this consistently would it mess up their economy? Also, i seem to have trouble maintaining my morale midway through the game when overpop

3 Replies 258 Views