In GC1 you could load a game from the saved game list by double clicking on it. I think I saw this posted some months ago with beta 2 or 3, but have not seen it implemented. I keep stumbling over this one... "oh yes, this doesn't work in GC2". Is this still on a list of things to do ? If not, can it be added ?
Noghanimus
Maybe for 1 token for the TG.net people? I'd love to get it for free, but that is probably unrealistic. One can always hope though
By all means keep the minor races in the game. It adds some flavor, and ways to generate income without giving away strategic technologies to major opponents. They can also serve as nice buffers against aggressive majors, if you supply them with enough goodies. Changing races from minor to major (and vice versa) based on yearly power rankings does not sound like a good idea... It might work, but it destroys the story line... And think of what it would do to the zones of influence in
When you save a game, transfer your flagship through a wormhole which moves you to some other map area outside of your range, then reload to a saved game before the transfer (without exiting the game), you end up still having the knowledge about the surroundings of the wormhole exit point... Useful with the Torians and their long range scanners, but a bug nevertheless
just before I had a CTD like post #17 (tried CTRL-ALT-DEL to get out of GC2, resulting in "invalid call"), I noticed that the minimap scrolling in a gigantic map is faulty... When you display the entire map, all areas of influence show nicely. One zoom-increment loses your own empire's color, the second zoom-increment get it back again. All other empires seem to look OK. I was playing the Torians (green)
Same item here (AMD 2200+, GeForce FX5200 128MB, drivers 8185 downloaded yesterday) Additional info: when you quit the game and start again, the mouse keeps its normal windows style. Going to the options page and then unclicking the hardware mouse cursor then returns it to the GC2 mouse layout. update: this still happens in the 0.76[b].003 build
I recently had the missing TURN button problem again, and on further investigation it seemed that there were some ships that did not complete their movements... repeated use of FIND (which sometimes did not progress to a next ship) or simply checking all ships for remaining movement points allowed me to finish their movements, and I then got the TURN button back again... I realize this is an old post-chain, and Beta 4 is coming up, but still thought it worth mentioning.
I remember reading somewhere in the Galciv2 forum or in a journal that the DEV team were interested in any strange effects showing up in the drawing of the boudaries between powers. I checked the forum, but could not find any related post, and could also no longer find the original statement. So if you're still interested, I've just sent a save game (v 0.31 beta 3A) that shows interesting boundaries from (103,125) to (105,122). I had just colonized the planet at (108,126) when this showed u
I've started a couple of games playing as Yor with 6 civilizations on a medium map, and they all seem to have the same strange behaviour. #1 - initially the main screen does not center on the home planet, the cursor shows 0,0, and clicking on the minimap does not seem to work at all to reposition the main map. When I save the game, exit GC2 and reload, the screen correctly centers on the home world, and everything is normal again. I have saved games, but a
The trade map seems to show me the player colors of ALL colonized planets, despite me not having explored more than a tiny fraction of the main map. This would allow colonization to focus on unopposed directions. Probably not an intended feature, and invalidates part of the fog-of-war concept. Noghanimus.
I had the same error. I upgraded to GalCiv2 Beta 3, without having any of the multimedia files installed, and started a new game. I did not do anything, no play at all, except some setup activities and saved the game. Then half a day later I started GalCiv2 again, pressed "continue game" from the main screen and bang, CTD.