Waza88

Waza88

Joined Member # 6529876
3 Posts 44 Replies 486 Reputation

Releasing map packs for 5$ is only harmful for the community. Keep some of the maps as free updates and go for forged alliance type of standalone release that adds a lot of maps and a new race to the game along with new campaing content. People are hesitant to buy games at full price when there is already talk about DLC. That is the fault of game industry itself and can only be fixed by providing customers enough value for the money. In my honest opinion ashes is not worth the A

28 Replies 152,643 Views

This is why we need replay feature. I don't think I will start playing until it is implemented. I'm pretty sure cheats existed in the beta already. But yea two bomber squads can take down a nexus with no problem. He had just enough rads for two bomber squads. That is 6 bombers in total. I also would not swear that those graphs are spot on accurate. There can be quite funny bugs present in the game still. But that military might does look suspicious.

9 Replies 21,388 Views

[quote who="Ticktoc" reply="6" id="3628306"] Quoting Waza88, reply 4 It's not just game lenght or unit count. I just had this happen in a ranked game. That has happened to me too a number of times though I thought it was fixed. They are two different bugs I think. On

12 Replies 10,605 Views

[quote who="MasterChief9808" reply="5" id="3628116"] I just played a ranked match as PHC and holy f**k, this substrate dude annihilated me with a small army of maulers. The guy didn't even need anything else to kill my army of zeus and artemis's, i was boned b4 i knew it... I just hope they tone down the damage output of the mauler a little bit, or is there a counter to them that I haven't figured out yet? [/quote] You need archers to counter subst

9 Replies 56,104 Views

[quote who="MartialDoc" reply="2" id="3628069"] Yes, what Ticktoc said. I didn't realize this at first but the creeps don't spawn until 40 seconds in (from what I was told). So, your engineers can cap points in the beginning. If you go right for building an assembly plant, then you are neglecting the early spawn capture. [/quote] They spawn at 1 minute, You have 40 seconds to get engineer into capture range of a node. I takes 20 seconds to captur

3 Replies 2,690 Views

Drone launcher and artemis are pretty overpowered. I think Destroyer needs to able to attack units in a same way artemis does and make them both less effective to discourage one unit type spamming. Drone MRV needs to be nerfed quite a bit too. Either make it cost more metal and take longer to build or have it's damage and AoE reduced.

13 Replies 50,426 Views

[quote who="Ticktoc" reply="1" id="3627047"] On a Steam post a Dev seemed to say the 3rd faction could be more different than the current two as the current two come from the same tech tree being both from Earth, while the 3rd won't have those restrictions. That strongly suggests it will be an alien force and not a sub-faction. I am also very curious about them. I personally hope it is still a high-tech race and not a Zerg type bio-race. I'd prefer something along the

18 Replies 262,623 Views

[quote who="Frogboy" reply="5" id="3626643"] Incursion is not a broken mechanic. It's a very effective way to punish the player who is too greedy in their expansions. It's one of my favorite tactics to use in MP when I see someone trying to rapidly conquer the map. [/quote] But you can beat any player who doesnt build orbital fabricator within first few minutes of the match. Send engineers cap regions, build fabricator and send the

15 Replies 95,696 Views

Turrets in general are stupidly powerful. They are relatively small investement when there is a chokepoint. Difference is that PHC has no ability to lock down nodes the same way Substrate does. 5 turrets on substrate side, 3 rapid fire turrets which are dirt cheap and 2 drone launchers can deal with medium sized PHC armies easily with very little supporting army. Sentinel turrets are effective but easily dealt with just by T1s or drone launcher. I think sentinel tu

15 Replies 95,696 Views

Substrate side, their T2 is way too strong compared to PHC T2s. Also their turrets are 10 times more effective. Drone launcher range is maybe too high and it could use a small nerf on AoE. Taking on a point with 2 drone launchers and 3 lighter turrets will result in 90%+ fatality rate even for large armies. PHC medics are ridiculous atm. They are impossible to kill without nemesis in evenly matched small fight. In bigger fights 8-10 medics will quarantee a win

15 Replies 95,696 Views

[quote who="Mellified_Man" reply="5" id="3626522"] Did you end up matching someone? We have seen a bug where the game reports you are waiting to match but aren't actually in the queue. We've been unable to reproduce it unfortunately. If you weren't matched how long did you wait? What were you doing prior? [/quote] I did end up fighting a bot at around 17 minute mark. I really hope you add somekind of player counter to th

12 Replies 25,128 Views