bananafishbones

bananafishbones

Joined Member # 646476
22 Posts 36 Replies 315 Reputation

ok - but it creates a pretty big exploit. Because whoever researches trading first basically locks up the wonder. You just put it into the queue and it could be 100 turns away for the player to complete. And when the player is ready to build it at his choice town, he just unqueues it place it in the intended city's queue.

3 Replies 2,630 Views

After researching Trading; although i delayed building Merchantcross Bazaar in an existing town to wait for an outpost to upgrade into a town. Upon reaching town status, I tried to build the Merchantcross Bazaar; but the option was no longer available. Several turns later I get a message that another nation has just completed the Bazaar. Not sure if starting the project disables all other nations from starting the same project is WAI or a bug. If not a bug, this ca

3 Replies 2,630 Views

something else is going on. If i separate and reassemble the army it works fine for awhile. if I conquer a city; some of the units when i try to move them out of the city will either wander off or return to the city.

4 Replies 3,190 Views

i don't have an archiving program; if that makes a difference. and where would i send the save to?

2 Replies 2,531 Views

Don't know if this bug carries into 0.982; trying to finish up my current game before updating FE version. Late game, I lose control of my sovereign's army movement. If I attack an enemy, I lose all movement points after attack regardless of terrain. If I choose a location to move to, after moving to that destination if I still have remaining movement points, the army automatically wanders off until all movement points are expended.

4 Replies 3,190 Views

I tried casting this spell on a city with unrest; I get the message that there can only be as many enchantments on a city as there are essence. I cleared the city of enchantments and tried the spell and it still does not allow the spell to be cast on a friendly city.

2 Replies 2,531 Views

I've seen monsters attack AI units; sometimes pioneers or other combat units. It once knocked out the AI pioneers to prevent it from settling on a choice plot of land (w/ 3 essence) and allowed my escorted guys come up knock out the monsters and take the spot. If you're having problems with AI beating you to the punch on plots you want; and you are willing to customize your nation. Take a nation of enchanters; then amass mana early to plop down arcane monoliths fas

124 Replies 256,005 Views

how do you take a screenshot? =P i'll try the next time i run into an enemy catapult. the unit that gets its position messed up is Inslow (hero) holding the ignys bow.

5 Replies 3,458 Views

I had a tactical battle against an enemy catapult It did funny things where the catapult was shown elsewhere on the map than it's actual location Similarly another unit also was displayed not in its actual location

5 Replies 3,458 Views

I cannot upgrade the market into tax office with Cooperation researched and hence I cannot upgrade to a Treasury Vault when economics is unlocked

1 Replies 1,901 Views

Staying with the theme of regeneration, in addition to the strategic map healing, maybe add the ability to recover from injuries sustained from being defeated in combat. something like 5%+0.5%/life shard per season to recover from a single injury. Afterall if you lost 'an ear' and you have regeneration you should be able to grow that ear back.

0 Replies 3,127 Views

I have a city that should be producing 8 Mats; but it is capped at 5. On the 'City Details' screen, it displays 5 Materials. When I roll over 'Materials', the pop up says I should have 8. The plot of land has 5 Essence, 3 natural, 1 scrying pool, 1 oracle upgrade. The natural yield is 2 on the land, 1 clay quarry, and I should produce additional 5 with the Alchemy Lab. I earn 13 prod units/material and my Production is a

2 Replies 2,436 Views

yes, scrying pool still exists. After conquering it shows 1 less essence available than the number of city enchantments cast on it. If i demolish the scrying pool, I lose another essence. So it's missing 1 essence.

6 Replies 3,473 Views

If you're another nation that can build scrying pools, when you conquer a Pariden city with a scrying pool; you lose the essence. I took over a lvl 4 research city. Before taking it, I see 4 city enchanments; after taking it I can only cast 3 city echantments and it says it has only 3 essence.

6 Replies 3,473 Views

This bug still exists. The weaker AI sovereign offers gildars offering a demand tribute treaty. If you accept; you give up 10% of your income. While sometimes profitable, because they offer more gildar upfront than what you pay back in 30 seasons.

0 Replies 3,445 Views

In the changelog, it shows that Enchanted Hammers was changed to +1 Material instead of +5 Production per Essence. Not sure if it was meant as +1 Material per Essence or a total of +1 Material. The game is just +1 Material without regard to essence; e.g. Enchanted Hammers cast on a spot of land with 3 Essence only provides a total of +1 Material.

1 Replies 4,297 Views

After you create your own sovereign and write their own backstory; the game still uses the default backstory when you create a new game with the new character.

1 Replies 4,755 Views

i don't think essence has anything to do with the proximity of shards. besides apiaries, wheat fields, etc; which you develop to yield more grain; i think in general plains will yield 3-5 grain and have 2-3 production; similarly forests will yield 2 grain, and 3-4 materials. while your scouting around the map will tell you how much a plot of land provides. you cannot build within 4 tiles of another city

15 Replies 18,160 Views

Shrink is a very powerful spell. Most of the battles against the most powerful monsters, slags, dragons, etc., become trivial when they are shrunk. Maybe depending on the size of the monster will determine how much it is shrunk; e.g. a cave bear can be shrunk 50%; an orge or troll can be shrunk 30% as well as it's attack; a slag maybe 20% and loses that much; drakes or dragons shrunk 10% and loses only 10% of it's attack. -- Champion spear give

1 Replies 4,683 Views

Reload the game with the weapon unequipped but in your inventory and return to the site. This is how I finished the quest. I had to play around with it to figure it out.

5 Replies 2,319 Views

you are wrong. In this particular situation, I had casted a arcane monolith to prevent the AI from settling. As my pioneer approached the resources grain and material remained, but the essence disappeared. Rolling the cursor over the plot of land shows that the essence disappeared. Settling on the plot did not bring the essence back. -- Re: The Assassin's Blade quest, when I reloaded the game and unequipped the sword and returned to the

4 Replies 5,016 Views