Gui-Jay

Gui-Jay

Joined Member # 645770
5 Posts 126 Replies 155 Reputation

I'm lazy and can't be bothered to make a search! I blame my upbringing and all sort of socio-economic factor that have nothing to do with it! Besides, as soon as I declared peace with the iconians, it went back to normal... though in the 10 turns of so I made a ton of cash? Yeah, imaginary money from imaginary people... Either that, or within a week the New Iconians were so fed up of having to share their cubicle with half their e

4 Replies 8,026 Views

So here I was, playing a war-hungry Terran... I noticed the Iconian's influence was getting way too strong, so I said to myself "Well, their military is pretty weak, and I just gave my arch-nemesis, the Altarians, a bloody nose so they won't bother me for a while. Time to get a-conquering." I went over and I was surprised to see that the iconians had a total of 3 planets. So of course, I started invading them... to my surprise, I found New Iconia to

4 Replies 8,026 Views

I think some sort of "Exporter" tool would be nice - it wouldn't do anything special, just create a .html file with a picture of the ship and user-filled stats boxes, kind of like that Add thingy. Maybe too hard to do though... At any rate, I want a bigger name box =D I need more naming space for my ship, I'm tired of using contractions for Heavy, Fighter, Corvette, Class, etc. "Phoenix-Cls Hvy. Corv." Poooh <img src="http

10 Replies 15,229 Views

I'll turn off the Fan-boy mode for a second here From a completely unbiased point of view, you deserve kuddos for releasing so many patches so fast after the release. HOWEVER, and some reviews are picking this up, the initial game's release was riddled with minor bugs. Now, please don't attack me on a personnal level. I know this game didn'

41 Replies 29,240 Views

I wish there was a second type of moral building: Drinking holes. They could upgrade to Taverns, Bars, Distillery and the ultimate - Fraternity houses. These would increase the population's morale but decrease your productivity ._.

24 Replies 13,689 Views

Sheesh, people can get to nasty when their shiny new game won't work I fail to see the logic though... if you think Stardock is moronic, why do you want to play this game so badly that you are ready to insult them for it? It makes no sense! </

13 Replies 7,333 Views

3: Declares war on itself? "In recent News, the Drengin empire has declared war to itself, stating that their "Military build-up" and blatant disregard for national borders consisted an act of war." sounds like a TheOnion news article... Though I second #2 wholeheartedly!

11 Replies 13,136 Views

Seriously, it's all you hear these days. Multiplayer and graphics. When I try showing this game to some people, they first go "Pfft, graphics don't look half as good as Empire at War", then they ask if there's multiplayer, rant that a game without multiplayer is stupid, and go back to playing Amped 3 on Xbox 360 or some other no-brain game. ... hello? Well, no need to be fanboys here anyway so here's my post proper;<br/

20 Replies 11,862 Views

First thing first, start a tiny galaxy with a single ennemy set to ultra-dumb, disable all win victories except diplomacy. From there on, test out things, take it slow, go back to the tutorials once in a while (you can access the main menu without losing your game - simply click on the "continue" option in the main menu. There's a few basic concepts, outside of gameplay tips, to understand: 1- Your planets are your "cities" f

3 Replies 3,150 Views

Personally, I use the screenshot method, then I talk about the starship builder, then I bring in the few people that i've already converted to add to my voice. I made a guy order a new PC (his old one being solely a go-on-the-net pc) in order to play this game. I was also able to convince the manager at the EB games I went and bought my game from to try th

12 Replies 13,516 Views

Thing with building your colony ships is that, while your spending is a 100% at military, you're not getting any research or home improvement done, which, so early in the game, can be a hard thing to catch up to...though it doesn't last too long. Although, of course, it all depends on your game style This is probably just the more "generic"

45 Replies 54,487 Views

I concur - Early-game strategies usually involve the following: 1- Create a custom "Fast" colony ship. Cargo hull, ramp up on engines and some sensors (to find those cool planets) Then buy one each turn for as long as you have money, during this initial phase you can keep your research to a low level of funding - you'll catch up later. You need to concentrate on getting as many colonies as possible. Also ressources are a real

45 Replies 54,487 Views

As a general rule, for equivalent tech level of buildings of farms and moral, you need about 1.5 moral per farm to keep a balance (given that all other factors averages themselves out) on a normal (10-15) planet. Just remember the basic rule of economy : Each production point = 1 BC spent that means if your planet is producing 15 "shield" and 15 "hammers" then you're spending 30 BC per turn. That's why it is -not-

45 Replies 54,487 Views

Hello! First off, I love this game. I love it so much I'm currently "converting" all my co-workers (which isn't hard - just gotta show them a few screenshots, talk about the awesome things you can do and make 'em try the game and Voila! Another convert!) At any rate, my idea for space ship battles: I know stardock once said that it didn't want tactical combat and from how the atual fighting works, I don't think it would

0 Replies 2,534 Views