WolfGun67

WolfGun67

Joined Member # 6418591
0 Posts 6 Replies 45 Reputation

My favorites are the Melnorme, Slylandro, and the Orz. All of these are very fun to fly, and have a huge skill ceiling. The Melnorme is a lot of fun cause it has a charge weapon and dismantles their ship with swirling colors. The Slylandro is a lot of fun to confuse the player by immediately changing directions with the forward keys. The Orz is fun cause of the rotating canon. My least favorite is the Shofixti, you couldn't do very much with them.

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^ Agreed. I would like to add on: 8. Nerf flagship later game (did any of you really use any ship other than that when you got hellbore cannons?) 9. Keep the star control "feel" of exploration through uncharted space to become strong enough to defeat a powerful foe. I agree with cuorebrave about the battles but I just wanted to mix things up some [e digicons]:grin:[/e] and I also think that having some m

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Yeah probably. I am thinking 90% old style, and 10% this style. I also think that the flagship should be less OP later game. Boss battles with space stations and such would also be pretty sweet.

54 Replies 315,701 Views

I think that both would be interesting types of combat. I also think there should be a dual feature, where you could challenge the leader of a group of vessels, and if you win you can get away. Maybe not all captains would except this, or maybe you might have to insult them. The different races personality also could affect this. Where the Spathi might never accept a dual, the Thraddash would. That is just an idea, but I think it might be nice to have a combinati

54 Replies 315,701 Views