Vaelzad

Vaelzad

Joined Member # 6381581
7 Posts 47 Replies 1,051 Reputation

Hey Everyone, While many of you are going to consider this common sense, I just thought I would make sure to make it crystal clear. If you want to get into the Founder's Program you are going to have to COMPLETE the entire survey. I've seen a lot of people who have started the application and not answered any of the questions. That's not going to get you in. For those who have been considering it and haven't appli

27 Replies 138,557 Views

I'm just going to leave this here for the people who are interested in debating very very specific details. http://wiki.uqm.stack.nl/Discrepancies_in_the_Star_Control_universe

73 Replies 231,828 Views

[quote who="bum783" reply="193" id="3598864"] Quoting Hunam_, reply 191 'cause they'll know in the back of their minds that Spathi and Pkunk are still out there and the new players won't care much THATS IT! I know this sounds illogical BUT I think my problem with

226 Replies 1,274,585 Views

[quote who="bum783" reply="177" id="3598290"] , but has decided to leave the original lore with its creators. My question to Stardock is why? [/quote] We learn from others mistakes. There is a beautiful example of a failure that we are making sure we don't repeat - It's called Star Control 3. Accolade published the game with a continuing storyline from Star Control 2, that didn't involve the game's creators, and completely botched what the gameplay sho

226 Replies 1,274,585 Views

[quote who="Tovanion" reply="173" id="3598208"] 2- Can you please give the "RTS" VS "SC2-as-it-was-and-nothing-else" dichotomy a rest? Fleet management does *not necessarily* mean RTS. I posted a suggestion for an in-between that is in no way RTS, for example. [/quote] I believe I can put this one to rest once and for all. Star Control is NOT </e

226 Replies 1,274,585 Views

[quote who="Wintercross" reply="153" id="3594957"] I hate 'arcade space combat'. I guess I'll give it a miss. as much as I want to play a new Star Control I don't think I could stomach the arcade combat another time around. [/quote] I wouldn't give it a miss yet. A lot of our combat is still forum speculation as we haven't fully disclosed how it's going work. That being said, we are actually implementing something s

226 Replies 1,274,585 Views

[quote who="Hunam_" reply="16" id="3594730"] ^ I can also imagine myself reading a book without any images at all and being enthralled by the epic-ness of its story AND being bored outta my mind by the imagery of the movie with the same name. 3D image can not warrant the deeper immersion than 2D just 'cause it has another visual dimension. [/quote] [quote who="Awkbird" reply="17" id="3594737"] Debating the design direction is a moot point as it's already set in stone

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[quote who="Hunam_" reply="13" id="3594494"] I don't understand why dialog screens need to be 3D and why lip sync is important?.... [/quote] While Stardrive has some nice artwork for it's interaction screens, it severely limits the storytelling immersion capabilities of the game. While each individual has their own personal tastes I think you would be hard pressed to find someone who prefers 1920s silent movie action flicks over any of the modern action m

20 Replies 357,677 Views

[quote who="Achillus" reply="135" id="3593873"] But wouldn't that somehow violate something since Activision owns the rights to the "races?" [/quote] Activision has 0% rights to anything Star Control. Activision does have control over Fred and Paul though due to Activision owning Toys for Bob, hence where Fred and Paul's participation in any form is unable to occur. Activision has no rights to anything in the Star Control universe or anything to do with Star Control.

226 Replies 1,274,585 Views

[quote who="Hunam_" reply="109" id="3593296"] ^ They rebooted Spiderman with Spiderman in it though. [/quote] Yep, and we are rebooting Star Control with humans in it. Think of it as the first race reveal. :)

226 Replies 1,274,585 Views

[quote who="bum783" reply="87" id="3592655"] Ignoring all the races, and all the lore from SC2 would be like Sony making up a brand new Super Hero and slapping the name Marvel on it to get recognition. [/quote] How many times have they rebooted spiderman? On a side note it's great to see EVERYONE's enthusiasm for the game. Here are a few answers for some of the topics that have been brought up. &

226 Replies 1,274,585 Views

[quote who="OktoberStorm" reply="72" id="3592425"] I do. But StarDock is public about creating this... Thing, and they want feedback. I'm not sure what would affect them the most, so I'll just continue posting. [/quote] Yep, we definitely want feedback on the Star Control game we are creating. What affects us the most is constructive feedback and reasoning be it positive or negative. Tell us about your Star Control experiences and what you loved and didn't l

226 Replies 1,274,585 Views

[quote who="Machina" reply="39" id="3589011"] Without access to the lore and races from the original games, why not just make a new IP? Without that, what's really going to make this Star Control 4 instead of, say, Starflight 3? [/quote] Your best bet to get specific answers early on what we are doing that keeps it Star Control is to become a Founder for the game.

226 Replies 1,274,585 Views

Not to put too fine a point on it, but the Founders will be the first to know what we are doing on the lore front and be the first to be able to provide direct feedback on the details of how we are handling it, and we are looking forward to hearing it. It is the core of what the Founder program is about, letting people who are passionate about the game have involvement with it. Being a die hard Star Control fan myself there is a lot more to the

226 Replies 1,274,585 Views

Personally I'm a fan of this. https://www.dropbox.com/s/qsddqnzobnj2t1a/Hyperspace_Sample.mp3?dl=0

5 Replies 17,212 Views

Hi Everyone, We won’t be announcing anything at Gamescom as we are still early in development. To follow up with what we said a few months back, we won’t be making any large reveal announcements in 2015. But I did want to give you guys a summer update on the direction of the development of Star Control and what we have been working on. As you may have seen in the earlier sneak peak, we are doing a lot of R&D work on making th

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I'll have some information for everyone here very soon. I'm actually in the process of putting it all together. [e digicons];)[/e]

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[quote who="4st3risk" reply="1" id="3573044"] Will speech be be subtitled? [/quote] Wouldn't be Star Control if we didn't do that. :)

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Yeah, no E3 news about Star Control this year. As for a summer update summer isn't over yet. [e digicons];)[/e]

6 Replies 23,494 Views

[quote]Video game spaceships these days all tend to look alike. A personality-free amalgamation of undifferentiated gray ship-chunks bolted together. There's no way to tell them apart, really. The designs are so similar and clunky, you REALLY have to be familiar with them to have any clue who you're up against, and only through extreme repetition do their lifeless forms ever seem to become recognizable. It's the Movie Transformer-ization of space ships, and it has

12 Replies 53,552 Views