Hmm... I believe I do have one. It's shiny and located right below my Karma level. It even says Stardock. :)
Vaelzad
I believe everyone can agree that the most important functions of the map are: It needs to be something that players can easily comprehend and use. Its main purpose is to help you travel the galaxy and give you the information you need to do it. You should be able to look at the map and be able to tell where you are, where you want to go, and what alien races you may encounter in your chosen route to your destination. Player shou
[quote who="cuorebrave" reply="1" id="3549227"] Please no outposts. [/quote] I can promise you there is no outpost management in the game. :)
You could safely say that Star Control is very anti-realism. To use one of my favorite game design motivational posters.
[quote who="HuffiMuffiGuffi" reply="21" id="3543192"] I would imagine cosmetic ship parts are only a small fraction of what you'll be exploring the planets to find. I would think there will be minerals to farm and Biologicals to capture, as it just wouldn't be Star Control without them [/quote] I agree with this statement. :)
[quote who="Awkbird" reply="3" id="3541801"] Thanks for making an introduction, Andrew. It's reassuring to know that Brad isn't the only one intent on interacting with the community as development continues. Hope it isn't inevitable that we'll end up getting the game spoiled for us by learning too much ahead of time. It may be a lot to hope for, but I'd like to think there can be a happy medium between having open interaction during the development without ruinin
I can't promise a full on Dev Diary, but there are definitely things planned to share information with you guys as the development continues. Just the other day I was watching a destroy a before it . Not to menti
[quote who="HuffiMuffiGuffi" reply="16" id="3540602"] Give each species their own fonts, and let the laughter roll. [/quote] I definitely agree with you on this. Seeing each of the fonts used for the races was something that definitely helped sell their outlook and mood. The significance on this is something that definitely is core to Star Control. [e digicons]:grin:[/e]
Greetings and various apropos felicitations everyone! I wanted to take this opportunity to introduce myself. I’m Andrew Zoboki and I’m the Lead Game Designer for Star Control. I’m extremely excited about working on such an awesome project at Stardock. The Star Control franchise for me, as I am sure it is for all of you, is one of the shining gems of games that I enjoyed playing in my youth.
[quote who="NGC7000" reply="11" id="3531827"] I've never played Star Control. It's my secret shame. I don't know how I missed out on the original(s), but I'm looking forward to this new incarnation. Would it be worthwhile to play 1-3 first? [/quote] Star Control 1 & 2 set the stage for the entire Star Control universe and all the places that you can *smell*.