Lugar

Lugar

Joined Member # 634767
0 Posts 14 Replies 69 Reputation

With the creativity, I'd imagine it improves the chances of getting events like the soldier upgrades (soldiers live half as long but are stronger), and things like that. Not for sure though.

34 Replies 1,694 Views

Personally, I'm disappointed it doesn't take any fleet options into consideration. If you get into a fight with someone and he has two buddies with him, you don't fight one while the other two watch, all three pummel on you. Was that just too unbalancing?

7 Replies 438 Views

LOL I can relate. I didn't expect what it did either. Sofar I've only played Fundamentalist. When I win, I see +20% econ, when I lose, -20% econ. From what I read before the game came out, it wasn't quite what I expected. I don't plan on playing with it that much. I'm too busy trying to figure out how to win to worry about what happens when I lose. :notsure:

16 Replies 558 Views

Ewww... I'm sorry. I'd think it's so much easier to get things done without blatant obstruction. I'd still envision taking on the elected parties negatives rather than turning your party's positives into negatives as adding dynamics to the game though. :)

16 Replies 558 Views

Got another one... When you lose an election, instead of just having your bonuses turn from positive to negative, simply lose your bonus (have it go neutral), and gain the negative of the winning party... For instance: (forgive me if I get the numbers wrong, I'm at work ATM... you should get the idea though) You are Fundamentalist... You win an election, you get a 20% bonus to econ! You lose the election to the war party, you get 0% bonus to econ (back

689 Replies 24,580 Views

Hard to envision since we only really have two 'popular' parties in our modern-day society (I'm talking US here). I think it'd be more fun to see those negatives change depending on what party wins though. It adds that much more variety to the game (war party won this term, gotta watch out for diplomacy problems... researchers won next term, gotta watch out for ship penalties... I won next term, woo! no more penalties and I get my econ bonus again... etc etc etc). I just lik

16 Replies 558 Views

Oops, I think I was a bit incomplete in the last post. I envision: - You are a Fundamentalist - You win an election you get: +20% econ - You lose an election you get: 0% econ (no bonus/penalty), -X% winning party negative aspect (i.e. -20% diplomacy if war party wins)

16 Replies 558 Views

No no no, you misread... LOL I mean having a negative that makes sense with that party, like the example I gave where you lose 20% diplomacy if the war party wins. :) I don't think it makes sense to go from 20% econ bonus to -20% econ penalty if you're Fundamentalist and lose to the War Party. It'd make more sense if you go from 20% econ bonus to -20% diplomacy penalty if you lose to the war party.

16 Replies 558 Views

I thought that you were supposed to lose your bonuses and gain the negatives of the party that won... I.E. I'd assume if you got a +20% econ bonus that if you lost to the war party you'd lose the +20% econ bonus and gain a negative on something else (for war party maybe something like -20% diplomacy)... From what I've seen it just turns your bonuses into negatives though. I think it would be neater if you'd lose your bonuses and gain the negatives of the party that won though.

16 Replies 558 Views

Even if it's been mentioned, it should be mentioned again... Difficulty sliders for the minor race AI!!! There's nothing like being forced to watch a resource 3 planet suddenly turn into a resource 15 and have uber-Godlike minor race come kick your butt. ;p

689 Replies 24,580 Views

Still doesn't explain how they get tech HIGHER than any existing race (or how they manage to pump out endless supplies of ships). :p It was down to me and another major race (who had decent relations with me and not a very good econ), and the I-League pops up with uber-econ/military. I'd love to find a way to keep minor races MINOR!

21 Replies 1,338 Views