Party bonuses and elections

How are these actually supposed to work? My party bonuses give me a +20% Trade and +20% Econ. When I have the senate vote, my stats screen lists Trade as +20% and Econ as +30% (after other bonuses). When I don't have the senate vote, I'm listed as Trade -20% and Econ -30%. I thought that it would be 0 and 10% respectively, for having lost the bonuses. Are they actually supposed to -subtract- from your baseline if you've lost the vote?


~SDC~
559 views 16 replies
Reply #2 Top
Hate bumping, but I'm still really confused on this.

~SDC~
Reply #3 Top
I thought that you were supposed to lose your bonuses and gain the negatives of the party that won... I.E. I'd assume if you got a +20% econ bonus that if you lost to the war party you'd lose the +20% econ bonus and gain a negative on something else (for war party maybe something like -20% diplomacy)...

From what I've seen it just turns your bonuses into negatives though. I think it would be neater if you'd lose your bonuses and gain the negatives of the party that won though.
Reply #4 Top
But if another party is in control other than yours don't you think it odd that your empire suffers negatives from the party in control. I know it's meant to punish the player, but if the war party takes control then why should their be a negative hit point bonus. It just seems odd to me. Isn't it enough punishment that your old bonuses are now negatives. I don't think the other party's bonus' should be applied as negatives, they just should exist.

~SDC~
Reply #5 Top
No no no, you misread... LOL I mean having a negative that makes sense with that party, like the example I gave where you lose 20% diplomacy if the war party wins. :)

I don't think it makes sense to go from 20% econ bonus to -20% econ penalty if you're Fundamentalist and lose to the War Party. It'd make more sense if you go from 20% econ bonus to -20% diplomacy penalty if you lose to the war party.
Reply #6 Top
Oops, I think I was a bit incomplete in the last post. I envision:

- You are a Fundamentalist

- You win an election you get: +20% econ

- You lose an election you get: 0% econ (no bonus/penalty), -X% winning party negative aspect (i.e. -20% diplomacy if war party wins)
Reply #7 Top
As I see it the party in power is generally going to help the president or hinder the president. Your party obviously is going to help, while other parties are going to hinder.

When a party is hindering the president, they withdraw all their support, which is what causes the -s for that party.

Reply #8 Top
Hard to envision since we only really have two 'popular' parties in our modern-day society (I'm talking US here).

I think it'd be more fun to see those negatives change depending on what party wins though. It adds that much more variety to the game (war party won this term, gotta watch out for diplomacy problems... researchers won next term, gotta watch out for ship penalties... I won next term, woo! no more penalties and I get my econ bonus again... etc etc etc).

I just like flavor and variety, and this seems to be an easy place to put it. :)
Reply #9 Top
Geo, did this help any? Basically the way it works right now (from what I can tell), the party bonuses turn into penalties.
Reply #10 Top
"Hard to envision since we only really have two 'popular' parties in our modern-day society (I'm talking US here)."

It makes perfect sense to us Canadians and other folks living in multi-party democracies. :)

- Ash

~SDC~
Reply #11 Top
Ewww... I'm sorry. I'd think it's so much easier to get things done without blatant obstruction.

I'd still envision taking on the elected parties negatives rather than turning your party's positives into negatives as adding dynamics to the game though. :)
Reply #12 Top
Yeah, it did help, at least in terms of confirming that what I'm seeing is what's happening. For some reason, I didn't think that's what it -would- do, though.

I have noticed that occasionally I get a slightly different set of penalties...usually it's just the party ones, but sometimes other get lumped on. That may be the "opposing party" thing, though. I'll have to examine it more (it's hard to test, since I'm generally not trying to lose elections. :)

~SDC~
Reply #13 Top
LOL I can relate. I didn't expect what it did either. Sofar I've only played Fundamentalist. When I win, I see +20% econ, when I lose, -20% econ. From what I read before the game came out, it wasn't quite what I expected.

I don't plan on playing with it that much. I'm too busy trying to figure out how to win to worry about what happens when I lose. :notsure:
Reply #15 Top
"Sorry if this is elsewhere but how are elections decided?"

Mostly approval rating, which is tied closely to morale as well as success. Also, keep an eye on who else has seats: if the Federalists are doing well, boost your economy or they are liable to win the next election. If the war party is gaining ground on you, go shoot somebody. ;)

- Ash

~SDC~
Reply #16 Top
Asharak,

Is that really supported in the game?? If so that is too cool! I just won the senate with only 36% so I have a minority leadership going on. I better go back and look at who's creeping up and change policies a bit...

~SDC~