[quote who="GnarlyFurtardo" reply="37" id="3605035"]remove all the damage-causing elements from the arena immediately[/quote] Agree it's a problem, not sure the suggested solution is the best option. Removing all damage dealing elements when on low health has a couple of downsides; firstly where do you set the threshold for "low health" to do this, and secondly it just feels a little too far beyond believable (I don't really want to use the term 'realistic', but it als
ReeKorl
[quote who="Kavik_Kang" reply="9" id="3604853"]That's one of their traits, not being good at hockey.[/quote] Ha! I would love to see that in the ship specification list, a la: Ur-Quan Dreadnought High defence Extreme damage potential Slow speed Very slow turning rate Not very good at hockey
Surely if the tractor beam were extremely short range rather than time limited, this would work to balance it? It works making it this way in 'realistic' terms, as the power required to hold something in place I believe would instinctively feel much greater than to just fire a more conventional weapon, hence the attenuated range. The balance of looking at it this way works in two ways... Firstly, you would have to get into knife-fighting range to activate it, meaning unless yo
[quote who="HenriHakl" reply="21" id="3604544"] Would it also be a completionist plus-point if you require three playthroughs to really experience it all? [/quote] I'm aware this is completely subjective opinion, and it does depend on the individual game's implementation, but on the whole I consider that as a minus point based on what I think you mean by "really experience". In my mind, there's a difference between 'playing a game again because I want to expe
Can we please get an official NDA posted and stickied here for reference? I'm keen to raise both awareness and interest in this long-awaited project, but also want to make sure nothing I do is in breach. @Vaelzad, you said a few days ago (over here ) you were getting confirmation of a point from higher ups, but I can't see anything further on the matter - do we have clarification yet, or still wa
[quote who="prodigalmaster" reply="17" id="3604495"]But it's kind of a shame when a game world does absolutely nothing of any consequence until the player intervenes.[/quote] Agree entirely. One of the most annoying and immersion breaking things I've found in many games, especially open-world style ones, is that something which is critically important just waits for the player to do something about it. Imagine if you will, a game where in