Mike693

Mike693

Joined Member # 632238
5 Posts 31 Replies 312 Reputation

Will GC2 support multiple monitors? I just ordered a second LCD to better work with massively wide GANTT charts. It would be nice to see the GC universe in 2560x1024 as well! Does anyone else have a dual-head setup?

13 Replies 11,702 Views

In the main display, stars are hidden by the fog of war. In the mini-map, stars are visible thru the fog of war. On large galaxy sizes, stars can be too hard to see in the mini-map. I suggest that stars be made visible in the main map, even in fog of war and unexplored areas. Also, this will make setting auto-pilot routes easier for colony ships, scouts, and others one would send into the unexplored void. Finally, this is not meant to make obsole

3 Replies 4,691 Views

I built my first PC last summer to prepare for Doom 3. If you have the time to research what parts work best together, assembly is simple. (I only needed to use a screwdriver.) I reckon I saved a few hundred dollars compared to buying one already assembled.

4 Replies 7,582 Views

Ugleb: I had logged on early and waited. However, after a while no new text appeared in the SDC chat client. I noticed Brad's post on this thread later on. I had to disconnect and reconnect to the IRC channel, and there I was, about 45 mintues into the discussion. All: As I missed the first half of the chat, I second the call for a transcript...

13 Replies 10,751 Views

I want to second point #1 from zoomba: "select a tech that's several steps from where I am now", and add the following... When reasearch of one tech is complete, I would like research to default to the next tech in the chain to my target tech. This way I can forget about tech until my longer term research goal is achieved. (Still need the beaker icon to notify me of steps completed along the way, in case I need to change my tech strategy.) This woul

9 Replies 10,201 Views

Processor: AMD64 3200+ 2.2GHz 512KB cache Physical Memory: 1GB Card Name: NVIDIA GeForce 6800 GT Display Memory: 256MB Current Display Mode: 1280 x 1024 (32 bit) (72Hz) Title screen: 71.8 - 72.3 Main map: 69.6 - 72.3 (zoomed in - dragging the rectangle in mini-map) Main map: 59.8 - 60.8 (zoomed in - clicking in mini-map to "jump around") Main map: 71.9 - 72.3 (zoomed out) Using: R:\bin\drengin\galciv2\GalCiv2.exe fra

49 Replies 23,488 Views

Given that every improvement can not be built on every planet anymore, the planet screen needs to accommodate reuse of tiles as technology improves. I suggest some projects could replace older ones at a reduced "upgrade" cost rather than destroying the previous improvement and building the new one "from scratch". For example, an advanced factory could replace a basic factory. Planets that have to specialize because they have less tiles might realize a cost advantage

4 Replies 6,254 Views

Regarding Point 3: I would add a destination column to the ship building queue having Orbit, Launch, or Way-Point number. The intent is to prevent having to address each ship as it is built. (e.g., I could have Defenders stay in orbit, Dreadnaughts assemble near the front lines, and transports towards the rear.) I agree that this queue should be on the shipyard screen.

4 Replies 5,465 Views

1. First Run - Crashed when creating map. 2. Second Run - Got to map. Crashed when alt-tabbing to desktop and back. 3. Third Run - Played for several minutes. Retired current game and started new civ. Buffer Overrun when creating new map. debug.err of first and third runs below. ========= First Run ========= Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.*******

0 Replies 3,200 Views