Thanks. I'd like to see a few more heroes with other weapon skills. Clearly Staves and Swords are the favorites and some staves double has ranged weapons. Having only one Axe hero makes me sad.
bmorris2
Yes, it's bugged. I submitted a ticket. Here is the thread where I list what heroes can use what weapons and which three heroes have no weapons available to them.
Submitted a ticket about this. #KXD-386-85024
Yes, it's a bug. He's one of three heroes who cannot use a weapon. See this thread .
Ok, looking in CoreUnits_Champs.xml, these are what the heroes can equip for weapons. Raza the Necromancer - CanEquipStaves Keplin the Mage - CanEquipStaves Naphaz the Warlord - CanEquipStaves Xii the Archon - CanEquipStaves Tandis the Warrior - CanEquipSwords Varda the Slayer - CanEquipSwords Korthox the Ice Lord - CanEquipSwords Peregan the Ranger - CanEquipBows Giott the Mar
Probably. Report it has a bug. Doesn't look like he has anything in the XML file.
I don't think they have talked about it, but the files are all XML, so they are definitely able to be changed.
Alright, continuing asking questions I'm not sure I'll get answers to... Where are the images stored for the sovereigns when picking them? I'm looking to make my own Sovereigns and have found the whole skill tree xml file (CoreAbilityTrees), but can't find where I can change the images for the sovereigns. For intangible resoureces, should we use _Trait_Indifference or Indifference? Which one is which and what do they do? Is it pos
Horrible I guess in the fact that you don't know what files do what.
Ok, so the question I have for the Dev's is this. It is apparently possible to setup multiple scenario's from the way the files are arranged, how can we do that?
[quote who="Varner101" reply="3" id="3583674"] So we can only learn 64 spells? We need an ability to banish a spell we hate for an other chance at a good spell. Where can we find a list of spells, do I have to start digging in XML files? [/quote] Yes, you need to start digging in the XML files (which I'm looking at as well). There is a file something like CoreSpells which has all the spells but there are I think two other files, one for Guardians a
Can we get a link for the editor used to edit these files?
Eww....That's horrible.
Hi there: Maybe I'm missing something, but there appear to be a lot of extra XML files which are not ever used because I've never seen some of the dialog in them. Or, some of the stuff about the AI in the XML files seems like it came from a different game as does some of the dialog. Is that the case?
So, has anyone tried modding yet or making an alternate campaign? Is it even possible? I'm guessing so since we've got the workshop tool. If so, any hints or recommendations on how to do it?
Great, now if it stinks, we're to blame. ;)
Sure, you have my skype, send me the link there.
How about it look at units within it's movement range, calculate which unit it could kill in range, and then move to kill. This would help by going after the weakest units first. If no units in range it can kill, what units can it incapacitate in range or what units can it do the most damage too.
I would say that it's not too rushed, but it also depends on the map you are playing on.
Question: Can the priest get more favors? Thoughts for priest: If good priest, should have the ability to clear shadowland. If bad priest, should get something like Tyrant for power for god from Shards. If good priest, ability to summon powerful champion (like Angel or Archangel). If bad priest, ability to summon powerful champion (like Demon or Balrog). If good priest, ability to increase essence production
Ok, people can make a list of bugs which are legacy bugs from previous SD games here. Hopefully, one thread will make it easier to respond too for them.
As someone in customer service (I manage a help desk for a university), I think this is probably dead at this point and should probably be moved to PM's. They (stardock) have said what they consider this or that. The customers (Dr.FnF and others) have voiced their disagreement. Stardock has the right to change or not change their opinion of whatever and the customers have the right to go someplace else with their money if they want. At this point, it's pretty m
As someone enrolled in the early access and a new person to stardock, please fix/acknowledge existing bugs please.
Ok, this is the first bug I've had in the game. I was playing and the SK destroyed a shard. I wanted to then move some units, because in the corner it told me I had idle units, but it wouldn't let me move any of my units, even though they had movement points. So, I couldn't do anything at that point. Frustrating.
Now see, as a person new to Stardock, that is extremely disappointing to hear that there are bugs which are years old and have not been resolved.