Eji1700

Eji1700

Joined Member # 6200363
1 Posts 0 Replies 25 Reputation

To cut to the chase, one thing that sort of bothered me a bout gal civ 2 is that the tech boiled down to 3 different versions of "damage" with very little variation. Battles were basically a way of turning tech advantage into military victory, while actual strategy in ship design or fleet composition was lacking. You basically had 3 weapons with 3 defenses and the only question was did they opponent have the tech/designs to handle your weapon type. I still loved the game due

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