It would indeed be nice to be able to add trinkets to your units after they have been trained. I'm against changing weapon type though: after all, those soldiers were trained to use a specific weapon type.
Phillybear
According to CorePlayerAbilities: 25 Base Food Per Grain How much food each unit of grain produces in a city. Icon_Level.png 25
[quote who="coyote303" reply="3" id="3400029"] What is it about magical weapons that is so great? I have never once used them, but I have seen several people say that's the way to victory to get lightning hammers (I think) or other certain magical gear.[/quote] My best guess is that it's because the magical/elemental damage bypasses the defense stat. So the high defense stats you see later on in the game are completely ignored by a portion of your attack.
[quote who="GFireflyE" reply="4" id="3398396"] While the defense side of things is not possible, the offense side of things is basically done in the swarm bonus.[/quote] That was not exactly what I was looking for though, as swarm bonus applies when your allies are adjacent to the enemy you target. So they're not necessarily adjacent to the attacking unit. On the other side, my trait could give a damage bonus to the attacking unit even when the adjacent
Bummer. I kinda feared as much. Thanks for giving me some certainty.
I guess the silence means that nobody has an answer to this?
Greetings everyone, I was wondering whether it is possible to design a trait that only grants its bonus when the unit is standing next to an ally. If possible, preferably even an ally with a certain trait or weapon. What I want the trait to do: +10% Attack and Defense when adjacent to a friendly unit (with this trait) The trait is working so far, but I can't find a way to disable the bonuses when the unit i