[quote who="ben_sphynx" reply="2" id="3338008"] But leave it on space as well. Personally that fits me much better than enter. Maybe just making it a redefinable key?[/quote] That's a good point. Being able to redefine keys would be preferable.
3stepgaming
Would be great if the PASS button during combat could be assigned to the ENTER button. I feel this would be a natural assignment, as it is also the TURN button on the MAP.
Just a suggestion to the admins, but perhaps the Legendary Heroes section of the forum should be placed among the same index spot as the other games under Stardock Games? And not an under-section of Fallen Enchantress? It seems like 99% of all posts here in the Fallen Enchantress topics are reports/feedback on Legendary Heroes, I too did the same mistake and posted a bug here which was meant for Legendary Heroes. Many topics drown among the LH posts.
[quote who="Darxim" reply="3" id="3335685"] Those pieces all look the same to me at my zoom level (and considering it's only supposed to switch to the cloth map when you've zoomed out a bit...).[/quote] I think you are missunderstanding the point of the cloth map. That is by design. Using the "cloth map" is supposed to make your game look like a classic boardgame. So yes, the monsters will look like boardpieces no matter what zoom level. If
Done. btw, I have been gaming since that bug, don't know what effect that will have to the debug file...
Yeah, same here. I love the look/design of the cloth map. Oh, and another thing.... Would be nice to have a " Cloth-battles " option. One of the reasons for the cloth-map is it's a great solution for low-end machines, but having full gfx battles kinda messes things up. Not to mention it ruins the experience for us that enjoy the cloth-map.
This bug has a 50% chance to repeat itself when loading my save. I can send the save file if an admin requires it. [video]http://www.youtube.com/watch?v=YKcTZgJBF_g[/video]
[quote who="Kestral2040" reply="5" id="3335534"] what it looks like is happening to me is that that unit is in "auto-explore" mode while you are trying to move it manually as well. This is a failing on our part in that we aren't displaying to you properly that the unit is auto-exploring. Also after manually moving it should probably cancel explore mode anyways. I'll forward it on. -Toby[/quote] You would think, but no, it's off. I have had s
I usually play on the cloth map, and one thing that has bothered me is that the City "icon" is not on the Cloth map. This results in no visual information of Essence slots, nor what "job" the city is doing (unless you click on it).
The pathing bug seems to happen quite often. Even in open areas. I click a spot, and it randomly picks a different location on the map.
I am not sure if we are allowed to record/post videos of the Beta. I assume it is ok. Besides I feel a video of the bug is more helpful? If it is not allowed let me know and I will remove it asap. [video]http://www.youtube.com/watch?v=bBH5rcCsp4s&list=PLDHbm8Tpu-VRKn2Ma8gxuPiXnqbZYoMMZ&index=1[/video]