Fallenchar

Fallenchar

Joined Member # 4962290
13 Posts 405 Replies 11,060 Reputation

Nobody understands Resoln. That's their thing: being enigmatic and all that. Anyway, Binding is excellent to gain an early-game advantage. Their other traits are...flavorful. Pariden has (one of) the best trait in the game, Enchanters. But don't tell anyone. Before you know it, someone will cry 'nerf'.

28 Replies 29,027 Views

First off: Low level spells are the most useful spells at the moment. City enchantments (the lvl 1 spells) are my most used spells, followed by unit enchantments (lvl 2). The Mother Of All Spells is level zero, completely free and available to everyone: Meditation! I mostly use Death spells (for flavor), so I'll let others talk about other schools. From Death, I rarely use: - Wither. Too expensive. Effect is very marginal. Cost could be lower. <

45 Replies 42,632 Views

It doesn't matter if this subject has been touched before: The Potential Traits really need to go! They are awful. As Azunai describes, most players will feel obliged to take them. Just grant a bit more xp, and everything will be fine. No need to torture gamers like that. About the XP split: maybe a less severe penalty? I do not like the penalty, but it's a designer choice. Not as bad as, let's say... The Potential Traits! Those are poorly designed and shou

64 Replies 185,079 Views

On a related note: if you are told to leave an AI's territory and refuse (starting a war), your forces are still kicked out. In this case, I was too powerful for the AI to make any demands, it would've been more realistic if the AI had offered tribute. In general, I feel these issues can be solved by not allowing access unless there's some sort of pact. Although that could be too restricting on gameplay...

10 Replies 5,112 Views

I have the same issue with turning it off: almost all opponents will still build those expensive Towers. I usually turn the option off because it forces my hand, like the OP describes. Not because it's earlier or easier for me than other victories. Conquest/ Alliance victory is usually easyiest for me, followed by Quest.

16 Replies 9,857 Views

[quote who="Frogboy" reply="31" id="3357224"] I'll try to be succinct here. I have come to the realization that there were a lot of people who liked War of Magic. And I agree that the biggest hit against the original release of Elemental was that it was unstable at launch. There are a number of reasons why that happened which I won't go into here. However, you have to judge each game on its own merits. War of Magic was a big game with a lo

99 Replies 421,797 Views

[quote who="parrottmath" reply="16" id="3354957"] I'd be happy to playtest the senario (even secretly ). I definitely know how to keep a secret.[/quote] No you don't! You just blurted out one of the biggest secrets of life [e digicons]o_O[/e] [quote who="parrottmath" reply="5" id="3354103"]Shhhhh... it is not well known that books contain information.[/quote]

18 Replies 118,167 Views

[quote quoting="post"] every game I have played (4) all of the ai nations really don't like me. I am always the lowest on the power board (I assume because I don't spam cities). Can you guys share your thoughts on diplomacy to a nub? will the ai offer me treaties that I have not researched? off topic: what is the difference between empire and kingdom? thanks! [/quote] The AI are all bullies. They will treat y

5 Replies 30,131 Views

a) I don't agree. There are many situations in which I don't need certain resources. Maybe the AI doesn't need that resource at that time. It would be great if it knew when to trade and when not to, but that's probably too complicated. b) afaik, it already works the way you suggest. c & d) yeah, it would be awesome if diplomacy offered many more options and scaling. For instance, I'd love some sort of 'demand' option: give me this tech, or get c

1 Replies 6,315 Views

I love playing magic-oriented games, I can't resist replying even though I'm a bit late... Unfortunately, the 'mage' professions are not that great. "General" is the easiest (and most boring) profession to play, especially as a mage, since many spells have a 'damage per level' component. If you have binding, it might be slightly better to play as Empire, because Life shards don't have an Elemental, while Death shards do. You can still play Amarians,

12 Replies 58,893 Views

All of the above is solid advice. I would like to add one more thing: don't be afraid to conquer your opponents' cities, if they are weaker than you are. Raze cities withb low tile yields, keep the ones with high yields (food/clay/essence of 9+ in total) and/or good resources nearby.

7 Replies 7,614 Views

[quote who="bigduncm24" reply="4" id="3354276"] I think you also have to be at war with an AI faction to get it to surrender.[/quote] Ok, I thought it was obvious from the context, but let me be clear: even after I conquered almost all of their cities, razed their buildings, slaughtered their livestock AND stole their candy, the AI would still refuse to surrender. As I usually play on 'ridiculous' it is virtually impossible to triple their faction power. That cou

7 Replies 4,908 Views

Bugs: - Completing two quests on the same turn gives zero xp for the second quest. - Only 3 items are available in combat, even if you have more usable items in your inventory. Wouldn't be a problem if you could select which items to use. - Please fix the ages-old issue of the city borders not updating instantly - Some Techs lack descriptions (icons) Pet Peeves: - Remove the 3 Potential traits, increase the overall xp gain ins

107 Replies 261,242 Views

[quote who="Burress" reply="52" id="3352413"] I know many of us started posting here around the release of Gal Civ 2, which was a magnificent game, the best computer strategy game I had played up until recently. I think it is important to be aware of the different reasons we play strategy games though. This is the crux of my argument, which really has nothing to with xp split per se. I personally play them casually, usually for the stimulation to the imagination with just the

238 Replies 1,050,848 Views

[quote who="insectbrain" reply="38" id="3349455"] As some people like this change and some don't, couldn't we just make this change optional? [/quote] Great suggestion! Not a mod (some people have no pc skills whatsoever and like to keep it that way), but a toggle in the options screen would be excellent.

43 Replies 106,267 Views

[quote who="phazonfreak" reply="1" id="3349584"] Rush: You can move the unit, use the rush ability and move again. It basically doubles your movement points.[/quote] You are probably right, as it does not work for attacks. I guess they should change the tooltip to state: 'movement' instead of action. I always start next to my opponents, so I still haven't used this once after 12 hours... Thanks for the answers so far.

9 Replies 47,163 Views