CrazyPills

CrazyPills

Joined Member # 4950306
0 Posts 4 Replies 55 Reputation

Interesting. Especially since most of my friends refuse to play risk specifically because of the RNG. What I've found with the rubber banding ability of the cutlass is this: The cannon allows me to destroy an opponent's card, and naturally I want to do the most damage possible while preventing him from being able to use those same cards with a hook hand against me. The problem is that the most damage I can do is to remove the last card in a st

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I'm fully aware of the psychology of luck, but I'm also fully aware that random number generators aren't random. I'll keep track of each of my games as a small sampling, but I'd love to see the statistics behind a full test that I'm not capable of running. Either way, maybe this just isn't the game for me. I thought there would be more strategy involved, but it's almost like playing the card game War; It's almost 100% luck. </p

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Ok so I've played for a few hours now and I have a few questions: Why does the player move first? So far all I've found is misery and frustration when going first. It's much like movement in Battletech (old '80s board game, not sure if you're familiar) in that moving first puts you at a huge disadvantage. All those cool cards you get and could possibly string together are worthless because they all depend on your opponent having car

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Great game! Pretty addicting so far, I'm a huge fan! For some reason the apple store is down though, so they won't let me rate it :-( Hurry up with Star Trails, it looks great! Thanks for all the hard work :D

10 Replies 24,033 Views