Jasio83

Jasio83

Joined Member # 4928832
0 Posts 5 Replies 48 Reputation

[quote who="RammaStardock" reply="7" id="3899797"] Quoting Jasio83, reply 4 I see that this post was not updated since may. This is actually a game breaking bug. For me, it is brute stopping me from entering another sector. Any ship trying to cross the portal is automatically resent back to the starting point of said porta

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I see that this post was not updated since may. This is actually a game breaking bug. For me, it is brute stopping me from entering another sector. Any ship trying to cross the portal is automatically resent back to the starting point of said portal. There are hundreds of ships stuck in perpetual circle in trying to cross the stream only to reappear few hexes away and going back for the portal. Setting waypoint on the other side and sending ships for it, is not working. I have no idea how to

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A quick question. In earlier versions, rising planet class rose population max cap. There is nothing about it in patch notes. I already asked about it but, as I understand its a hard 10 or 8 depending on race. Pre 4.5 unlocking a tile via habitat improvements gave +1 to max population cap on a planet. It is no longer working that way, so I'll ask again if that was intended? Also, custom races still stands on 1 ship when you start the game. Tooltip for colony capital for synth also say

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I can confirm. There is a limit of 8 pops on all synth colonies despite colony capital tooltip saying +10 to pops and simple colonies having +3. Thats both for custom as well as for Yor. Also custom races have no bonus of additional ships at start. By the way, I do not know if this was intended but colony habitat improvements no longer gives pop cap rise. In other word, planet class no longer rise pop cap.

16 Replies 64,341 Views