[quote who="Tohron" reply="10" id="3534828"] Quoting Bamdorf, reply 8 Quoting SBFMadDjinn, reply 1 /snip/ For
SBFMadDjinn
at this point, waiting til next year is better for a full upgrade.
Seems like the Drengin got overrun by bad influence generation. They probably also forgot to get multiple fleets out, and forgot planetary invasion techs. One thing I see the AI doing is sending a single ship (usually powerful) off to wander around, rather than purposely making fleets maxing the logistical components (or even researching the logistics techs). Also, totally forgetting planetary invasions. Wars before planetary invasion
keep in mind that the amount of 'pre-applied' thermal paste given on a stock (comes with CPU) CPU fan/heatsink combo is insufficient. Plus, that stock fan also is not good enough to cool the newer CPUs. A small amount of thermal paste goes a long way, but the amount given is usually too little. What it sounds like is you have (seems you found a few) air circulation issues and maybe need to clean the dust/etc off your fans and the CPU fan/heatsink (in
"Lord Kona moons planets when passing by them" [e digicons]k6[/e] just for that if it actually is in game. Screenshot needed for proof. [e digicons]:rofl:[/e] else, looks nice. For the AI trading bit - Can you lock out actual trading with the AI (when at war with them) unless it is a peace deal? Seems odd that they'd want to trade anything with you while at war with you.
Why should the Yor get stuck with an inferior pet? They really should get their own advisor. Maybe a pet iconian?
ok, wasn't sure. In my Beta 5 games, I have always had the UP start. I haven't kept track of the turn number when it does start, but it definitely does.
[quote who="Publius of NV" reply="10" id="3533819"] The benevolent trait that does a one time flip does flip Minors, which otherwise (I think) would ordinarily not flip due to ordinary influence. [/quote] It also grabs starbases, which you normally can't grab. else, the math for influence is also questionable (not just the AI). I don't know the current math, but it appears that Influence only grows over ti
Doesn't someone have to meet all factions in the game before UP is started?
*technically there are multi-hex weapons out there. Starbases give 'boosts' to ships in their zone (when upgraded). an ideology choice gives a free escort fighter to any freighter in your influence zone. ... as examples. I get the annoyance wrt single transports wandering around looking for an undefended planet to snipe. The AI does seem to like doing that, though never tries to protect them. </p
https://youtu.be/JZoc5oqQobo?list=PLIn-J5vZXOJMKfcRLIYa8EbC81ANUR5SZ Playlist of Beta 5 play as a Custom Race.
making the AI boost influence would be good. Plus reducing the Inf boosts (%) from Benevolent would be good. My two closest neighbours are fully covered in my influence area at the moment, and there's that wonderful choice to force flip everything available.
menh.. the lightning attack is rarely if ever worth the mana now. definitely when compared to any normal spell at about the same mana cost. One caveat is when there is a Banshee to fight. This faction trait means you don't have to make custom units to deal with them.
menh, just spam Blizzard and you don't have to care what the stats of the AI units are. This is the problem with trying to find a 'booster' on higher levels. +defense means nothing when you have access to very easy access weapons/etc that blatently ignore it.
yup, +1 to converting the caravans to a background graphic rather than a clickable object. Auto raze them if you're at war and standing on the same tile, but otherwise don't let them interfere with the gameplay/UI. OR make them useful by adding in a number of mechanics that utilize the caravans.
one thing you can try is to use some scouts to 'walk' the deadly armies away from their spots. you may need to sacrifice a scout to get the monsters to move initially, but once they're moving they'll follow a scout far away from your city and a hero can sneak in and take out their lair.
yeah, chaos could work. Even 'slow' could work. Keep in mind that the later versions of the mirror elementals have higher HPs. A booster to the base HP or HP/level would work to make them not quite so useless. The early mirror elementals are just fine for early armies or city defense spots. You usually don't have decent units by then, so anything helps. But, I'd take pretty much any unit over this one.
I definitely agree about the mirror elemental being rather subpar. I don't think 100% damage reflection would be good though. Some units hit very very hard and it would be bad for the AI if it wasn't taught to use scouts to kill mirror elementals. I wouldn't mind boosting the damage reflected by some multiple though. You can keep it still based upon HPs, but maybe boost the damage b a factor of 2 or so.
or you can just read the traits when taking them and remember later?
I definitely agree with the basic idea of the OP -- more choice of weapons and/or armour is a 'would be nice' for creating a custom Sov. Keeping in mind that the dev would have to ensure the point costs of the items would need to be balanced against the Sov traits. Sure, everything drops soon enough, but starting with a full set of leather can possibly ensure that your starting army lives a little longer to get those items, for example. Plus it means
just clicking on the banshee is enough to see that it's immune and nasty. The good news is that it is a rare beast, nothing upgrades from its spawn point, and you can just deal with it when you need to. Heart of Fire on a decent essence location is usually sufficient to take one down as it has very few hit points. Counter Spelling it constantly is required.
LH is a different game entirely from FE.
Thanks for experimenting to get to the bottom of the problem. Hopefully it'll be a simpler fix now that they can see where the bug is happening. I do have a feeling this is not just happening to Tremor and Freeze though.
I'm not sure if you're constantly reloading, but frankly the odds of you getting 3 umberdoths by turn 100 is very low. First they have to be on the map (I haven't seen enough of them on map to have 3 by turn 100 in normal settings games, on Ridiculous). 2nd, you have to be extremely lucky to beat slightly more than Vegas odds (above 56% fail chance) to get one, let alone 2 more unless you're reloading. If you have to reload, it doesn't count - a
[quote who="N1ghthavvk" reply="15" id="3360970"] Wow cannot believe I started this Storm... I was just friendly reminding those people who need to publish the game about it. One can easily forget the loading screen imho.[/quote] Yeah, but you know how this goes. There are always people who will interwebs hate on the smallest things, for no real reason other than to do it. Now, I'm surprised that there's not a 'no