Kahlen It's the gaming name I've used for many years now.
adam327
I don't know the specifics. I played a game with a similar issue before and that was caused by the number being measure exceeding a dummy number used as a soft limit. After exceeding the number, players were set to a negative value and started becoming slowly positive again. It should be easy to fix.
I've been noticing a lot of crashes on the immense maps. I had a similar problem at certain points in GC2, but starting at my last autosave would generally correct it; this has not been the case with GC3. I have 8gb of ram and a 3.4 ghz quad core. I'm not sure what to change about my set up to keep it from crashing.
I realize I was playing this game much like gc2 with all world contributing a little bit to everything. The change in strategy will help. It still doesn't explain why adding a planetary sponsor had such a dramatic effect on my shipyard, while adding to initial manufacturing did little. I had every planet with at least one maxed out wealth building and entertainment building for approval. Approval has little effect in the game's current state, but I assume tha
I have this same issue. Game process takes several minutes to shut down, or forces me to do it manually.
First: My planets get invaded and taken over with no warning or dialog box. I might not know a planet has been taken over until I happen to scroll past it. Second: The length of time it takes to produce anything. And I mean anything. Playing on a medium sized map, I went almost 300 turns and maybe had 10 ships. Increasing planetary production helped marginally, but adding a planetary sponsor showed a dramatic difference. This was true even whe