I like ae attacks but they necessitate a high amount of health, which makes certain choices while leveling mandatory. While magic resistance helps and having a guardian champ helps, hit points are king. I see that as a nature of progression, or "why we can't kill fell dragons at level 2". Is it "bad" progression relies strongly on health for the adventuring heroes? I guess you'd have to propose an option.
Adjuvant774
I noticed more wandering medium-strong monster attacks within my territory than ordinarily occurred, same settings, in 982, forcing me to maintain my primary force domestically instead of exploring. This is kinda good because I felt it was decent balance for progression at my chosen difficulty level, but bad because my neighbor, with whom i have a trade agreement, still co-habitates with wandering epic and deadly dragons, in a addition to their own share of medium and strong incursions, and i
I also appreciate Frogboy's candor in the matter and the discussion on environment vs units and same-turn mechanic disparity. I don't understand how it's relevant to "how an AI expands into hostile environment without clearing the area or suffering lost expansion". Do the environment mobs switch target often? If 2 slags and a forest dragon are "aggro" and have potential to eat a city does an AI unit spawn detract said mobs' attention and path the creatur
Found out 2 turns later there was another forest drake to the east, too.
Ok, so, I just captured an enemy AI city. South of the city, between my capped one and the rest of "his" empire are 2 Slags, a Forest Drake and an Ogre. It's year 192. To progress attacking this opponent I need to maintain enough defense in the capped city so it doesn't get eaten by a Slag or Forest Drake, or worse, multiple attacks same turn, AND kill the big crap in my way. Effectively the environment is defending my opponent. Why are these mobs still here wan
On games I'm playing lately, I set dense monster spawn, so between all the mobs and quests I don't even look at taxes.
[quote who="Frogboy" reply="11" id="3240271"]The monsters don't treat AI units any differently from your units. I know it sucks when you get killed by a monster but the AI gets killed plenty as well just like there are times where your pioneer will walk safely by a monster. They are not picking on the human. If you saw the code you'd laugh. There's not a lot to it. A couple random rolls and a get closest enemy unit. Unless I put in code
[quote who="Wizard1200" reply="8" id="3238503"] But it's not dangerous like a hungry lion, it's dangerous like a catatonic gorilla with poor eyesight. Nice comparison I think the AI behavior is very good, but too random or to use your example a schizophrenic gorilla [/quote] The monsters are catatonic to AI opponents. They are not emotionally or mentally ill with debilitating delusional states.
Just got the beta a couple days ago and really liking it so far. That said, I had this experience in my game today. My "neighbor" opponent AI had expanded insanely through a network of wandering strong monsters. I "think" it just kept making pioneers.. it had to... and ran them, unabated across the map claiming all territory it could. When I got down to attacking some cities of his, subsequently all these wandering monsters would attack my newly-claimed cities, also nev