emberblaque

emberblaque

Joined Member # 4802957
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Yeah that's a command line thing, it figures if there's a space in the name that a new command or parameter is being declared. Thanks for bringing it up, I'll be sure to add that important bit to the original post. Sorry I figured this thread was buried, wasn't checking for replies anymore. I'm glad you found it useful.

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harpo's GUI, the Dekhranic SoaSE Mod Tool GUI (by Zanyth0x42, last updated three years ago), and the Sins Data Converter (by BCXtreme) are all general purpose programs. This batch file is not meant to compete with or supersede the existing programs. This is for one very specific purpose. This checks for timestamps so that only files that have been modified since the last time the batch file was run are copied and converted into the binary directory. This is so that people can enjoy easier

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I only meant that some modders' hardware is lower in quality relative to others'. I thought it might be useful because no downloading is necessary and this immediately identifies and updates only those files that have been modified. That seems more convenient for a modder making frequent changes than launching a program in which one would presumably have to select those files that have been modified manually, or re-convert an entire directory unnecessarily. Over on the

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SoaSE is a somewhat dated game that was designed to run well on older PCs at the time of its release, so I realized that it's probable that many modders are running the game on inferior hardware. It's clear that storing .brushes, .entity, .mesh, and. particle files in binary format greatly improves performance, but it has also always been clear that this is in no way conducive to the convenient development and testing of a mod. I hope I've discovered a useful comprom

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