When casting the spell regeneration (rank 1 life spell) on a unit its tactical regeneration is only equal to the amount of life shards you had when the spell was cast. For example I have 0 life shards and cast it on my hero, I will always regenerate 1 HP per turn in combat even if I gain some life shards. The way to work around it is currently cancel the spell and recast on hero. The AI move through my territory freely. I ask them to leave or war, and they leave but simply re-enter ne
Downsy
Is there something that makes most heroes on the map the opposite faction? I have noticed I virtually never find another hero after the first I recruit.
Hello, I have been playing a bit of the beta since I got access 48 hours ago and I think I have nailed something on the head that seems to make a lot of my games seem frustrating. The random maps that get generated seem to have some (I find) annoying features: 1) They are very snake-ish (is that a word). I had one game where I started near the bottom of the map, had water and N/S/W so I explored E. Hit the map corner then I had room to go N. The whole world (on my side at least) was 3
Having just started playing the Fallen Enchantress beta I thought I would leave some feedback. 1) Having end of turn as default happen automatically is quite annoying because of situations where you want to act before finishing the turn. After turning it off in the options I then found that I have to manually click in the bottom left hand corner every turn to finish it. Having SPACEBAR as a key to press to end turn would be very helpful. 2) I haven't r