[quote who="ezeltje299" reply="2" id="3185410"] I've found that not using mines helps alot For me the lag has gone drasticly down since I stopped using those things, and I've already had several minidumps in SP...Goddamn annoying :/[/quote] I don't use mines at all, but the damn AIs seem to love them. I have to clear out at least 150 mines per planetary body that I assault. So the mines aren't the problem unfortunately. And I've never had this slowdown problem
greyseer
I haven't had the game minidump on me yet, but one thing I have noticed is that once I get pass about 3 hours of play on single player games, the game really starts to slow down in speed, to the point where it's about 30 to 40 minutes between autosaves (which are still set at the default 15 minutes blocks of game time). I'm running on XP with 4GB memory,a 1 GB graphics card with all the update drivers and a 8GB set aside for paging files (and yes I know it's Vista and
[quote who="Pat_22_" reply="3" id="3177804"] I'm pretty sure Envagelism nodes do more than 1.8 culture, one node alone is stronger than a temple of communion.[/quote] Nope i'm afraid not, as shown in screen caps titled: 2012-06-19_00005, 2012-06-19_00006, 2012-06-20_00007 (the bottom 3 screen caps) <p
[quote who="Pat_22_" reply="1" id="3177420"]The amount of culture a planet generates is divided by the number of phase lanes that planet has. The planet generating 87 culture probably only had one or two phase lanes, correct? While your capital most likely had 3-4.[/quote] Unfortunately I don't think so, in the last hour I just taken a pirate base that was completely cut off from my culture influence and had to build a starbase with a single Evangelism no
In both my previous and current Advent games, for some reason culture is not either generating or showing properly. In one instant I've got a a planet supposedly generating 87 culture with just 1x Temple of Communion and 1x Evanglisation node on the insystem starbase but my capital right next to it only generates 23 culture with the exact same setup. Plus on an opposing Advent planet the AI was generating 94 culture from just 3x Temple of Comm
Ok, I didn't anticipate that my post would general this much of a debate. I must say that at the moment I have a foot in both camps on the subject of titans retaining levels. I reckon that titans should retain most of their levelling, but maybe lose a level or two on rebuilding, so that :1) it shows that some of the effectiveness of the previous incarnation of the vessel was due to the previous crew (most if not all of who would be dead), and
Ok, thanks for the heads up on that guys. But if that's true, then how come whenever I rebuilt my titan it's always starts back at level 1 even after I had gotten it up to level 8 before it died. Plus as I put in my original post I'm only playing single player(stand-alone and fully updated), not multiplayer.
Firstly, let me say thankyou for make a halfway decent follow to Diplomacy, it's taken some of the better ideas from the modding community and integrated them reasonable well into the game. Ok now that's out of the way. Secondly that are still some glaring bugs that still need to be addressed and will hopefully be done so within the next patch or two. Not sure if this is the right forum to post this in, but here goes anyway.