Iriniko

Iriniko

Joined Last seen Member # 4266851
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I'm not a programmer, and I don't have enough knowledge to change the game code. I still don't know what "c++", "lua", "assembly" and other words I don't understand. No kidding. But my knowledge is enough to understand the general essence of the code of this game. Why the insertion didn't work for Buffs, I think I understand. Maybe you or your friends will succeed. File: lua/ui/game/HUD_buffs.lua - Tooltip: CreateExtendedTooltip # used by anything that creates a

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I think that using multiple mods at the same time is the wrong way, but of course it's up to you. And could you help? Why does inserting a function into an ability description work, but not into a Buff description? for example: it worked: Ability.HEMA01SwitchFire.GetDuration = function(self) return math.floor(Buffs['HEMA01ReliveImmolation'].Duration) end Ability.HEMA01SwitchFire.Description = 'Duration [GetDuration]' in th

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This is an online translation. If my answer is unreadable, the text below is in Russian. The main problem of the mod - a large number of changes introduced at once. As a result, some of the original functionality of the game simp

12 Replies 53,487 Views