mctaff

mctaff

Joined Member # 4235543
3 Posts 11 Replies 306 Reputation

The last one of these I posted was HUGE to begin with, so I'll start off with first impressions and a couple of minor notes. I will build on this list as time goes on (I have very little free time as previously posted, so I don't get much extended game time as I'd like to really explore the GUI and the game world). I will add to this list, and post replies to denote that the list has been changed as I did in the previous list ( http

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[quote who="Derek Paxton" reply="20" id="3319545"]First off this is a great post, thank you so much for putting it together.[/quote] You are welcome! [quote who="Derek Paxton" reply="20" id="3319545"]I wasn't able to repro your issue with the ctrl key, maybe there is something running on your that is doing something when ctrl is selected?[/quote] I thought that too. To date, I haven't found anything else that does it, and I run other full-screen games. Seems to

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Here is a link to a save game file: https://www.dropbox.com/s/v5w8e6ua4dq6kju/Test%20Batch.EleSav 1) New bug discovered tonight: Can't go bash up a city. Find the active army - there is only one monster stack running around the map eating up landscape, you can't miss it. Nearby is a

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You're welcome! Glad I could help. Ya know what? It's acknowledgements like this ^^^ .... ...on forums from software developers that makes me extremely happy. It's proof that they care and want to make the game better from feedback. I'll keep adding anything I think of. Will do the dropbox thing when I get my PC up and running again (leaky roof + powered on PC doing updates = disaster with a capital "F"

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[quote who="zlefin" reply="26" id="3315035"] Also, we still need a system to equip your champs with the more normal items; it's nonsnse to have to pay a FORTUNE to buy an item for a champ when they're sitting in a stack of 20 regular units that all carry that item.[/quote] ^^ This

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Edited to add: UI# 15: Snapshot window for loading games Bug# 5: Terrain clicking issues Also would like to +1 the following suggestions in this thread: Manually setting AI if the player wishes Ally line of sight -> This could be implemented as sharing a world map on one level, and fog of war for a higher level of a tiered approach was warranted.

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[quote who="AlienFromBeyond" reply="3" id="3314709"]When I imagine crafting, I just think to Artifact Creation in Master of Magic. Pick a type of item (weapon, chest, helm, accessory, etc.), then a list of magical traits to put on the item based on what magics you have available. Proceed to use a crapton of mana and a bit of casting time creating the item and bam, now you've got a Magic Bow with Maul that shoots Fireballs.[/quote] Crafting in MoM was the absolute bomb. The

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Thanks for your support, guys. - To refine the Spellbook thing - yes, I also meant to refer to scrolling through it as a smooth scroll. Good pickup Kondej! - UI #9 Didn't know you could double click on enemy units - never thought to try! I will give it a go - UI #12 What I meant was in the Train menu, the population is hidden (shows a truncated number). The window size isn't right or something. The Large UI mod seems to have helped I think, so I will repo

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Ok, so I don't get much time to play so I have only just managed to rack out one and a half games in the last week that I have had some holidays, but I kept a list of things I thought needed attention. I had a quick skim of the forum and see a few bug reports, some which I have on my list and I have elected to take some of them out that have already been eloquently specified there, but my time is short and if I spend all my life reading forums I won't get time to actually type out the

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