Emelio Lizardo

Emelio Lizardo

Joined Member # 4210481
6 Posts 5 Replies 682 Reputation

Another reasonable but not especially brilliant attempt at recreating Master of Magic, Age of Wonders still does it better. ---- Never interrupt turn processing to force the player to communicate, finish processing the turn. Allow all possible operations in any screen that are germane to that location. For example, if in the city detail screen not only should you be able to cancel a city spell but you should be able to cast one too rather than having to exit and

0 Replies 10,088 Views

I was expecting something like Capitalism Plus in space, but it's over in a few minutes. If it's to be a quick tournament game, it needs a lot less detail and setup. If it's to be a persistent online game, it needs a strategic structure that can allow long time and new players to exist reasonably. If it's to be a long play personal game, it needs to last hours and give value. So f

2 Replies 15,579 Views

The physics of the universe are rather well known. And so are the distances. Light only moves so fast. If you (somehow) move faster, then no one can see you coming. Like the bullet that travels faster than sound, it arrives before it is announced. Distances in space are vast beyond comprehension. Looking for a fleet in interstellar space would be near impossible, not only for the problem of detecting emissions the only move at the speed of light,

16 Replies 34,470 Views

The problem is the micromanagement itself. Tech trade, and in fact all trade, should occur in a natural way and the player simply set policies that his minions strive to conform to. The player could make adjustments but basically let discrete automatons of varying quality do the brute work.

16 Replies 39,800 Views