I'll run through the Mod this weekend, and see if I can evaluate all the fixes. I promise to comment on the text, too, and maybe come up with something more clever. :-) “It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest.” That bagel will be 3 Galactic Credits, please.
trims2u
[quote who="Gaunathor" reply="139" id="3500911"] Quoting trims2u, reply 136 And the Krynn DO have a spammable morale improvement - the basic Entertainment Center is available at the beginning of the game off of Industrial Revolution: +10% morale for 1bc. They don't need anything else. <
Sorry for the out-of-order post. One question: what problems did you see with the Power Plant stuff, that necessitated removing all 3 and using just one? I generally never saw a problem with the AI building any of them effectively.
[quote who="Gaunathor" reply="119" id="3500239"] There are still a few things on the to-do-list that I'd like to get some feedback on. I've split them up into things that definitely need to be done, and things that may need to be done/would be nice to have. Definite things: 1. Power Plants. The 1pp-bug is still an issue with them. My current idea to fix this is to reduce the number of techs and improvements to one. This has the benefit of not reduci
[quote who="Gaunathor" reply="81" id="3499465"] Quoting MarvinKosh, reply 80 I think that the problem with the Hyperion Re-Supply Centre is that it's too late to have a noticeable effect. It would be a nice thing to have in the early game, particularly on the larger maps. Could be. I al
[quote who="Gaunathor" reply="110" id="3500039"] Quoting trims2u, reply 108 2. Change the Neutrality Learning Center to be a 1pp improvement. Being a SP is hardly worth the extreme cost of the 1-off tech plus expense of building it just to get a single building. I turned it into a SP, because that is the
OK, here's some questions/suggestions from the spreadsheet (in order of tabs, left to right) 1. Do the Thalans now get some of higher "generic" morale improvements? Because the loss of the 0G improvement is a HUGE problem for them unless they get something to compensate. 2. Change the Neutrality Learning Center to be a 1pp improvement. Being a SP is hardly worth the extreme cost of the 1-off tech plus expense of building it just to get a single building. <
I liked the "Galactic Events". That served much the same purpose. Especially now in GC3 where there's no fixed alignment system (I always found it annoying that those great events stopped when I researched Ethics and picked an alignment).
Couple of things: In RTS games, there's hard limits for UnitCaps, or the like. This means that Turtling is a valid strategy, because you can always pretty much match your opponent's total force level, plus you have defensive structures. By turtling, you can force an opponent to burn through their resource advantage quickly, since you typically require 3:1 force advantage to win against a defending force. In an open game, where there are no resource limits or unit limi
It's getting a little hard to keep track of the changes. Can you just publish a link to a spreadsheet (like your earlier post) location, and then keep the most current version always available there? It makes it easier for us to look at the setup. Also, on one side note: Tech Trading is an integral part of the strategy of the game. I don't think we should care at all about making it "fair" or "balanced" if a person decides to play with it disabled.
Two minor things: (1) Am I reading your last post correctly Gaunathor - did you give access to all the government techs to ALL races? If so, I'm not OK with that. Certain races should not intrinsically be able to research every government type. (2) Same thing goes for the Economic and Tech Capitals. Yes, I realize that puts certain races at a slight disadvantage. However, they generally make up for it in other ways, and the whole point here is not to make every