I would definitely go for a collector's box. The two things I would like most are an art book and/or a poster (in easy to frame dimensions). I love models and sound tracks and box art too. :)
alphonse101elric
Wow... Just finished a game of 1v1 as Vasari Loyalists and dang... stip mining is fun. I have to Wonder though if the capitol ship research is a but OP? Was cool when I finally researched that tech and with my existing fleet, did not need to build another research station the rest of the game, in fact, I got rid of my stations as I replaced them with capitol ships and build resource harvesters and such (not that I needed them at the rate I was destroying planets) 3 things I noticed th
No, I have no friends who play this game or plan to start. As much as I would like to play it multi-player, I have too many other games which do have it and I never get to use it to really care at this point.
Heck, turn a faction into one that specializes in summons like nothing else. Have a bunch of researchable 1/faction kinds of buildings that let you boost your summoning nearby, or just train summoned minions. Or, instead of (or in addition to) the upgrade idea be able to decide between quality and quantity. Can summon a level 5 fire elemental? Cool. Can also summon 5 lvl 1 fire elementals. Summon 1 lvl 7 wolf, or a pack of lvl 1's.
First, can you turn off the game turn limit so that I can still "win" but take longer that whatever the preset is? I think it is a great feature overall, keeps games shorter, but sometimes I want to play out a desperate strategy that is for the long term. In this case, I spawned okay, but quickly got killed over and over by these patrolling knights of Asok who were all over the only way out of my little mountain range I spawned in. So, I sat and grew my city and researched my ass of
I posted recently that I voted poor and gave my reasons. That thread is shut down now though, so I can't post my follow up thoughts there. I did not like it much on my first game, the second got better when I discovered a scrap yard and had several random events transpire. Then I updated again and played through an entire large map on easy in one sitting with no crashes! For the first time in FE beta I was excited while playing the game. I think that one thing that changed for me was afte
I voted poor. It is an improvement, I guess, over the previous beta, but overall I rate my game experience as poor. My main issue probably is balance and pacing, I have no sense of where I should be at so many turns in etc. Even on easy I often find my units getting tooled by monsters to the point I have to forgo exploration in favor of tech research and building up my initial city. Then, after about 300 turns of repeatedly hitting enter and managing research queues, I have
" They can't build any growth improvements, no Inn, no Pub, no Brewery, etc. But when they defeat men or fallen in combat (be they bandits or enemy armies) they add them as population to the nearest Magnar city." Don't those improvements affect how much food your city produces and hence how much population you can support? Do the slaves just fend for themselves in that regard? Do the enslaved populace produce taxes or do they produce wealth for their masters
I like what I have played of the Beta except that balance seems off and/or I'm horrible at strategy and get my butt handed to me a hundred or so turns in. I have not yet been able to "enjoy" a game yet, but I'm chalking most of that up to "it's Beta". I am anxious to see Beta 3 before posting rave reviews all over the web.
I assume that stats have some sort of base increase or maybe random (weighted) growth?
As far as the apocalypse showing up before you've researched your first technology, Praxton mentioned that the .18% or whatever chance would only be triggered after you met certain prerequisites like population being at a certain level. Honestly, having catastrophic events that are somewhat rare that only occur in the late game but change the board completely would be great I think, make the mind numbingly boring late late game kind of interesting. But, I can se
Oh my goodness! Listening to the interview as I type this, I just got to where Brad says there will be a 3rd game and it will be free for those who pre-ordered E:WoM, this just made my day!!! I was wondering, I had heard about this, but I was not sure if it had changed. I'll be honest, I have not played the game for forever (part of that is my crappy computer). I was regretting that pre-order of the collectors edition, but I am excited I'll get two games for fr
I'd say this argument is mostly dead, and in Kronos' defense, he has said this is just an idea to entertain. I do have to agree with the general consensus that the main thing stopping this is computer hardware (and not being 64-bit compatible, grr). Just for the heck of it, I went into the custom map in Diplomacy with all my mods turned off and tried to see if I could create a 100 star map. I got tired of clicking when the number of planets in the map
New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants. New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly. Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.<
@Whisky and RS-fx I myself have not invested much time in in really trying to figure out what space combat would look like, but I would think it should be very little like what we might expect. As far as nukes go, I think Whisky does have a point with his laser point defense system. I saw somewhere a while back that the US military is either nearing the completion of developing a large aircraft fitted with a laser, or that it is actually in service, I do not know. Bu
Right now all I have is my crappy tablet I got for school a few years ago, it struggles with sins late in the game on larger maps. But I enjoy maxing out the graphics for a few minutes early in the game because, frankly, this game is beautiful. I'm working on getting myself a good gaming machine eventually, with one of the main reasons being Sins. Okay, now onto the actual question, certain upgrades like for the Gauss Cannons add, I believe, extra turrets or what have yo
As far as the "not enough info to play efficiently", campaigns in games tend to do a good job of this. Starting you off with very limited options and then having fine tuned missions to explore new technology as it is introduced. Plus the story is usually interesting, if well written. There are tutorials you can play, but that's not quite the same in my opinion, they do shed some light on some things though. I'd personally like to see some sort of single player
Yay, me happy, been playing the betas, glad it's finally out. At first the change to having spells take all your action points left annoyed me, but it makes playing a spell caster more of a challenge which is not a bad thing. Was playing last night, wanted to be a spell casting monster from the get go but with two earth shards my offensive spells just weren't there, so I had to switch tactics. At first I was annoyed, then I realized how cool that was. Depending on how
Sometimes it is a pain to have to run around the wild looking for bad guys to battle so I can level up my heroes. Being able to research and build facilities to train heroes and level them up. Make them hard to get and expensive to use, but with something like a school of magic or ivory tower one could level up a unit in intelligence for magic casting. One could build a gym or training facility of some sort to improve defense and constitution, things like that. You cou
I think it is good as is. Even if you imbue a ton of heroes it does take away from your ability to replenish your mana pool. If you are imbuing one hero for one battle and then dispelling it, that is a huge waste of mana if you do it over and over. I think they are working on balancing how much things cost, and maybe a little higher would be good. But another problem I run into is, even if they have the ability to cast magic, their intelligence is often too l
[quote who="Cruxador" reply="1" id="2841373"]The problem with putting the cool visual effects on the cloth map is that they use up system resources, and part of the point of the cloth map is that it's not supposed to be resource-intensive. That said, I am mostly zoomed out to cloth-map distances, and wouldn't mind some spell effects.[/quote] Well, what I was talking about was more what Stewapet mentioned in his reply. Keeping the cloth map simple is the point of havin
I noticed that when casting spells like Currigan's Inferno it seemed random whether it would cast where I clicked or not. I play in cloth map only mode so I can run it on my laptop. That still is pushing it late game on even tiny maps. But I wanted to see some of the pretty landscape I've been missing out on and saw that there was a hue area of effect circle for my terraforming spells! That doesn't show up on the cloth map at all. I don't know if this is just s
Glad you mentioned the art, it took me a bit to realize there was new art for the spells and such. Once I did though, oh my goodness. How I ever played as a non-spell caster before I don't know. I love the art so much. You should make an art book at some point we can order! I sit and research spell books just to look at the art now.
Maybe just add a line +1 "type of rank" put over on the right were it shows what the tech leads to, etc. Could also include info for things like housing, +10% population cap. Make it easier to get the gist of what it actually does without reading the block of text.
Yes! Would be ever so helpful for cloth map only players, like myself.