I'm using Start11 to set the taskbar size to small (AKA, "Stop wasting my screen stupidly, Microsoft"). However, it doesn't play well with Snap or sometimes maximizing windows. When I use these, windows are still sizing as if the taskbar were comically big and I have to resize them vertically to get them to full height. Is there a fix for this?
mqstout
Is it reasonable to redesign the starting colony ship to be just cargo hull, colony module, and engine(s)? I noticed they come with a lot of life support.
Good news guys. Thanks to your tips, I played medium, tight clusters today and I am keeping a solid 2nd place overall (fast ships helped a ton in the expansion race, and the sensor ship trick helped immensely in actually finding planets to colonize). I'm way behind in actual military ships and am starting to get picked on, but I'm producing at least decent counter-ships to their fleet right now. I'm hoping to turn it around after the Krynn declared war on me (and the Snathi are close to; I'm
I've tried a mix. I've had the best luck so far with large, scattered (5 AI).
I might have to try FAST with my next one. This one I've started (with your suggestions), I kept getting beat by a couple turns colonizing planets. But, finally, I had enough colony ships.
Thanks for the input. The "Player achievement - 1 per player" on the resource is apparently erroneous you say. Glad to know. I'm glad others agree the RMG isn't very friendly and I'm not alone in wanting to restart after playing a few turns and finding nothing nearby to colonize. The Pragmatic 3 constructors was often my first choice, but I'd use them as constructors. Upgrading them to colony ships feels cheap, but I'll try it. *sigh*</li
So population uber alles? Population improves production too, not just economy? More than factories? Doesn't that density of economic starbases prevent mining ones? (I have never tried more than 1 economic per system.)
So I'm trying to learn GalCiv3 and it seems to have a steeper learning curve over most 4x games. (I play many; thousands of hours into Civ4. I typically don't go too high in difficulties -- I've peaked at Monarch in Civ4, but usually play noble [sometimes with K-Mod AI fixes]. GalCiv2 I peaked at Challenging once with a good map gen, but usually stuck to normal.) The UI leaves a lot to be desired. Examples: Simply getting a count of the opponent's pla