cfrpgeek

cfrpgeek

Joined Member # 3859328
1 Posts 26 Replies 3,800 Reputation

I am all for a special building mechanic simular to AoW, but that cannot be spammed in multiple cities like the AoW wizard's tower was. It might could be implemented as a simular concept as Civ 4 has "national wonders" (National Wonders are buildings in Civ that only one per empire can exist.). To make a suitable penalty for losing a hero or soveriegn, it could be made that a ritual has to be preformed by the special building for X number of turns requiring X resources. I

238 Replies 564,440 Views

Another thing to think about as far as gender-based units. Some FRP strategy games like Age of Wonders had a "seduce" power that would bring a male non-undead, non-beast unit under your control. Thing is, especcially with AoW, [b]most[/b] units were male except maybe some heroes and some dark elf units. If a "seduce" type unit is in Elemental, It could be a very good thing to be able to select female or male troops in the unit editor as a counter against mass seduce unit s

58 Replies 37,528 Views

Does anyone remember the Unit Workshop from Sid's Alpha Centauri/ Alien Crossfire? Now, that was a decent unit engine for the time. However, upgrade choices in that classic game was only based on tech. I would like to see this based on resources, buildings, and specialists as well. And yes, you will have to have pre-set units. Some folks just want to explore, quest, and conquer. They do not want to have thier event box spammed to make 10 units everytime a new tech,

24 Replies 13,303 Views

I am more concerned about how it will stack up versus Age of Wonders:SM. I felt AoW:SM was a bit better game in alot of areas than MoM. (But I could be biased since alot of the DnD gaming groups I was in at the time played it religously... so don't flame me) From what I have read so far, It seems to be a cross with AoW's system where you have one "soveriegn" unit that if defeated, you are defeated. However, without any resurrection or respawn. [b]Good Thing![/b]

31 Replies 85,867 Views