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Jierr
TLDR; DEVS: Gimme your ICO-Client-Server-Protocol [e digicons]:meow:[/e] REBELLION Users: Use Wireshark, login to your ICO Online Account post me the Hexdump of the Server-Client-Conversation here. Packets have one of these Ips: 74.204.71.137 or 74.204.71.200 Hi, i try to build a programm which can access the ICO Chat server without the game opened, so u can maybe access the chat for different chat versions
Im speaking of the handle not connected to the CD-Key. Only the data u need to login to the lobbysystem and what u actually type in is shown. Ps.: Of course u are right about the security risk. <div id="gmBFhv" style="display: none ! important; visibility: hidden ! important; position: absolute ! important; height: auto ! important; width: auto; z-index: 1410065406 ! important; border: 1px solid #0043b3 ! important; border-radius: 3px 3px 3px 3px ! important; vertical-align: midd
Did u notice how many ppl play this game, surely it could be a minor issue, since u can always create new ICO accounts. The password and User will only be found, if specifically looked for them.
Well i sniffed just some packets, it seems neither the Login to ICO nor the chatmessages are encrypted, but everything else still is a mystery. At least its a base to begin with, if the devs wont jump in and change it quickly ^^. As for IRC and Firefox Plugins, I don't have any experience with them. Might be a reason to check it out, if its comfortable enough. I wanted to test it with Python and implement it later in C++.
I'd wish to write a script, which simulates the chatclient like everyone is used to, when connected to ICO. I dont want to open the the whole recource heavy SINS process and want to be notified, if someone has entered the Lobby. Lately there were only about 5 - 10 ppl online, so its quite a bit annoying to keep looking if someone is there, if i could have used my time better. The problem, I dont know what protocol the Server uses and the datastream mostlikely is en