I noticed that Counter Targeting Computers is in the wrong position compared to the other two types of Defenses. Is this intentional or an oversight?
Szemis
Every time I complete a research I have these to extra lines showing for Engineer Ship an Supply Ship. However, I can't build these yet. I take it that this is a bug?
[quote who="skywalkerhogie" reply="6" id="3768956"] Good opportunity to include the "random civilization" feature for the player (not just the AI?) ??? [e digicons]:beer:[/e] [/quote] Yes please. I would also love an option to choose which aliens are included in the random list. (eg Gal Civ originals, Star Control Origins, Custom Only etc...)
The recent patch notes mention “Fixed custom ship style sets having the wrong strategic icons”. I’m not sure if this is related but I’d like to highlight this issue in the ship designer. Further details here: https://forums.galciv3.com/492877/page/1/#3743923
I’m updating this list after Retribution Version 3.6 has dropped. <p dir="ltr" style="line-height: 1.38; marg
Awesome! Thanks so much. :)
Just want to add a quick bump to P-DEXTER request at the top of the thread. A “don’t include in random” option would be great. As much as I do like the Star control Aliens (would love to see more BTW) I would still like to setup a game with random opponents just from the Gal Civ cast.
Had another look into this issue post Retribution launch. I noticed that there are two types of dead planets. Ones with heavy and light borders (not sure what the difference is there). The heavy bordered ones stay on the map, where as the light ones disappear as expected. <img src="https://cdn.stardock.us/foru
Very much looking forward to Retribution! My only qualm with the Tywon DLC is it’s the only race which is not show from the waist up. It’s a bit inconsistent with the rest of the races. LITERALLY UNPLAYABLE!!!!! On that note, since the Star control races came out a nice to have feature would be at allow/disallow races to be able to be picked when selecting random in game setup.
Hang on a second!!!! Offworld Trading Company Expansions in QA!!!! Tell me it’s true!!!!
As a follow up, It seems like the dead planets maybe responding to the habitable planets zoom setting instead.
I just searched Google for this issue and found this post. I want to confirm that the dead planet zoom setting is not working properly.
I’ve been doing a bit of reading and found one thing that’s come up is mercenary balance. Do players feel that the mercenaries need updating? And if so, is a mercenary balance pass something that we could hope for in the near future?
When are we going to get the official announcement!
I've started playing around a bit in the Ship Designer and I've found a few inconsistencies that I'd like to highlight. Firstly, I've noticed that the icon of several designs are not the same as the main model. This is most obvious with some of the drones (a few examples below) Terran Guardian Drone <
This is fantastic news! I can’t wait. The only issue I have is that I was gearing up to start a new big campaign in the new year and I might have to delay a tad to dive into the new conte
Adding these races to the Intrigue DLC would be a great addition. Not only would we get more content but it would get more eyes on the update at a later date. Warhammer Total War 2 did this recently with the release of the Queen and the Crone and a bit later that added the Kharibdyss update to said DLC.
I would love to see the Kortah and Drath in the main game as official races. Despite the incredible amount of customisation that GC3 allows I do like jumping into the world created by Stardock.
Hey, I've noticed that on Ceres there are certain tiles (tiles with crater like textures) that don't show the resource cubes on them. However the resource is actually there and you can build on the tile and get the benefit. Cheers https://ibb.co/jLQ9A5
Something I always wished for in this game was a button that you could press to just sell everything. I know that the keyboard short cut is there but it's like 3 keys and sometimes when you and your opponent are both at 99% and the tension is high I mess it up :( It could even be quite thematic with an appropriate ominous sound. And I could imagine myself pressing that thing like crazy in those super close games. <img src="https://netrunnerdb.com/card_image/04072.png" alt="pan
I was just watching a stream and saw that there is an option to enable all HQs. Cheers
With Jupiter's Forge out I've dived back into OTC and am enjoying it. One thing I've noticed; since there are now 6 HQs to choose from and the UI only accommodates 4, a selection of 4 out the 6 possible HQ are randomly chosen as viable options to deploy. Is this a specific design decision by the dev team, or is this simply using the UI that was available at the time? I would love to see this changed so that all six options are available as choices at the start of the
I would like to see a Sell everything button. I hadn't played for a little while and had to search the web for the obscure shortcut to do it. Love the way the game is shaping up. Keep up the great work!
I've been looking at Offworld Trading Company for a while since I heard that it was based on Mule which was one of my favourite childhood games. However I wanted to have a true multi-player experience so with my birthday coming up I decided to organise a good old fashioned LAN party. I made all my friends get a copy of OTC a couple of weeks before the big day, we all trained up and set aside a whole day to play. Here are my impressions and experiences from the lead up and the even
I just have a few questions about pirates. 1. I understand the only way to get pirates is through an auction. However I wonder, is there more than one pirate auction per game? 2. If a trade line passes over a pirate hex what is the amount it is raided. If the same line goes over two hexes does it get raided more? 3. Do pirates last the whole game? Cheers