Oh man, that would definately change the Meta in new crazy ways. not sure if its possible to do, but that could get pretty crazy imagine 2 heavily fortified gwells with Starbases merging and having 1 giant cluster fudge of chaos ensue. It its possible, and done, I think it should be togglable in the options like orbiting gwells are now.
TopAce6
I too am still insure how the new trade system is supposed to work overall. So in sins 1 you build a trade station connecting every planet in a big chain and get more credits. If i understand correctly, the new trade system in sins 2 is completely different. you are not supposed to build 1 trade station at every planet right? Because when I do, i do not see any benefit, i see trade ships traveling everywhere, but
I really don't understand how the Dynamic Orbits work, i see colored lines when zoomed out, but i don't understand what they mean. Is there a guide, or explanation somewhere on how they work? I've searched the forum (all 14 pages at this time) and haven't found an answer. For such a big change/new feature to the game I'm surprised there isn't a good guide with images explaining how it works. Help me Obi Wan, you're my only hope.
This sounds like a great idea.
Can any of you give me the In game Hash for just the base mod? im getting instant minidump the second i try to select a faction. the zip md5's are a match. so im trying to see if this is it. also have any of you played this on windows 10?
QUestion, the Vasari Loyalist Vorastra Titan , ability The Maw, seems to vacume up anyhting short of a capital ship, im i mistaken or did it uset to be llimited to Frigates and corvettes?, my cruisers seem to get sucked up in it., though its rather chaotic and hard tot ell atm.
Edit: got all files properly converted (.dll driver...)and game doesn't crash, performance VERY SLIGHTLY improved, but still not actually playable :( in was playing on a random medium extra planets. Any idea why the playerRace.entity files wont convert? im just very sad because its a amazing mod ( really epic starwars feel to it!) that i cant play, I can play all other mods fine no problems just like i have since 0
So ive been getting awful performance on this mod in particular, and i decided to snoop around and noticed that all the mod files are in plain text format. I used the convert tool that comes with (SOA2?.. or one of the other current 1.80 mods) and now nothing but minidump, I have noticed that the convert tool errors our when trying to convert the files such as "PlayerVong.entity" for all races. im not sure whats going on here, any help would be greatly appreciated. as it is i cant actua
[quote who="lordlubu21" reply="30" id="3428996"] DAM YOU FLOOD!!!! [/quote] hehe i was completely caught off guard by how strong the flood are. they wont get past me next time!. i believe lots of anti fighter/flak frigates ate a good way to deal with them!
i tell you one thing l love about your mod is how well it runs performance wise. allot of mods get very laggy and yours (when its not crashing :) runs so smooth. as far as memory goes, i believe you about the leak, occasionally over the years i have noticed the games memory just start going nuts. however most of the time i barely use 1.2 gigs for sins. P.S. how difficult would it be for you to make a no super-weapons option to your mod? i ha
interesting approach. however right now its definitely not a memory limit crash, it never even gets close.
true, but in this case i believe it crashes for everyone, or at-least that's what i gather from the website, and my buddies.
LoL its not set to the highest, anyone who plays with mods knows better then that. whats with the snippy attitude? that's completely uncalled for. right now the mod simply crashes, as it does for others.
oh iv been playing this game modded for about 5? years believe me i know about the graphics settings, its definitely not that in this case.
NO matter what i try i get crashes at around the half hour mark with the mod. IM on 1.80 and using the hotfix. side note i was playing around and wondering why the mod is split into two. is there any reason i cant combine the folders? also for the record i never saw in the instructions which mod should be on top... it took me a few to figure that out. also do you have a no supeweapons option that i missed? im not sure about moding a mod, i
heh want to watch me beat the vicious AI? ive been comp stomping this game since it came out always on the hardest difficulty available. my best was 1 vs 3 ... definitely 50%+ luck though. you gotta turtle really hard! and get economy maxed fast!!! on a super hard turtle against those odds you cant afford to waste many ships, so i never attack until i have max research. you need to get the most out of all your ships. i also find that a large corvette fast response fleet is
MD5 hashes dont match on the main 1.6 download. ive tried 2 times. The hash of the file (4ex 1.6) that is on my computer is C136EAFBFE7E3EFCAB599705BB14AC85 The Hash listed on the MODDB download page is 95d25ecc87cc0cf9ba46dcd16fe5f042 few quick questions for some reason the Vicious ai fought like it was set on easy... is this because i played on locked teams? I dont like diplomacy
For what its worth, it seems to work fine, but it does screw up the Planet DLC... i get allot of String not found issues.
ok thank you, now the question is should i use this? (Vanilla of course... but with my No super weapon mod) or has this been implemented into the game now?, sorry but i haven't been following sins for quite some time and just came back.
does that mean this works with 1.52?
yea, i had noticed that a short time after i made the update, but its such a small file anyways that i found it not to be a high priority. (been a while since i fooled with sins mods) next patch ill redo it. edit: i went ahead and fixed it real fast, i believe its all right, but i am really busy and didn't have time to double check all the files.
Is there a MOD preference of Fleet size i should play on? large normal? Edit: ... in general, does large vs normal fleet size contribute to late game lag in a large way? or is it other things like trade ships that cause the most problems.
I too have to say that it wouldn't be a bad option. to have the hero ships. as titans. the alternate universe negvar... that the defiant was circle strafing the hell out of. the scimitar, a dominion super capital ship. and the fed has allot of options, but i think that it would need to be something really big.... because titans should be big imo..... however i will make a exception for the Defiant that we say on ds9... the super rape everything ship...
Guys i believe i have it properly updated for 1.52
Unfortunately nothing i do will let me load that web page. for the last week i havent been able to load liveleak Videos either. im wondering if its a related issue. its quite frustrating as im supposed to be a IT expert.