Hey, do you guys still need help fixing the abilities and... text and icons 'n stuff? I'm just going through my download fixing whatever I find; but idk what you guys still need done. Great mod by the way!
anteachtaire
[quote]attempted to recreate this, but got nothing as far as range being outragous, maybe a glitch in the original[/quote] I've had that happen to me also, but sadly, couldn't figure out how to make it happen regularly. I think it has something to do with a target traveling out of range once the shots been fired.
[quote]The Black Market screen is the best way to go when you want to sell resources; in the long run, you can earn up to twice the credits on these resources by putting them up and waiting for someone to buy them rather than sell them directly.[/quote] yup.
yup, pretty much.
If you mean the actual programming, then all you need to do is convert the files to .txt... if you mean modeling check this out.
It's funny how many times my dog can run around in a circle with his nose shoved up his own ass. I never realized that it'd be possible for a human to do that. Thanks for 25 odd pages proving me otherwise guys.
It's supposed to be like that to avoid bigger, nastier bugs. *like the AI trying to attack an invulnerable ship.
... I think I'm going to go have a smoke.
the file needs to be converted to TXT, use the convertdata or Harpos GUI.
[quote]The poles are the only things warming significantly.[/quote] ...um, that makes me paranoid...
[quote who="Rick Dykstra" reply="511" id="2483722"]On the better safe then sorry angle, Assuming 1) AGW as currently understood is an accurate model, i.e CO2/greenhouse gases are heating the earth with potentially catastrophic consequences by interfering with heat release to space by, 2) The greenhouse effect which is partially natural and partially additively increased via human industrial CO2 3) The pratical ramifications of attempting to resolve
er... lets see if that works out 20 min into the game when 30+ lums along with a mothership and 2 halcyons along w/ lord knows how many seekers show up on your doorstep. And they aren't there to sing carols either.
Seems like an awesome idea, it'd add a bit of realism to the game.
Hey! You're stealing my style!!! [e digicons]XO[/e] lol.
[quote]having a strangle hold on the peer review process[/quote] A peer review process fo' yo' mama! [quote]a woody[/quote] Fo' yo' mama! [quote]whatever floats your boat[/quote] Yo mama floats my boat. Boat floatin' fo yo mama! wow, this is really fun. Now I know how Rush feels... I wonder if he has cookies.
[quote]come out looking good[/quote] they'd come out looking better what with all the new levels and all.
spam doesn't work with the distant stars mod that well. You could also try the mad-scientist mod (although spam is still an issue w/ that one.) You could also try my Battle Royal mod, no way can you spam in that mod.
Got it like yo mamma. Sorry, I had to. hehe, you said stroke.
[quote]Instead of racing to amass a balanced fleet[/quote] lums and guardians. Thats balanced right? 'S like a bowl of cereal for breakfast; carbs and sugar. Idk, personally it seems like caps die way to quick to be worth it. Same w/ SB's. Why not just make a super capital take 2+ crews? That'd make it pretty balanced.
rofl, if only it worked that way...
[quote]the ai horde map is messed up i think, it pits one ai against you and 8 other ai, instead of 9 ai against you[/quote] idk if you guys already fixed it, so in the meantime here's a link to a fixed AI Horde map for anyone who wants it. http://www.filefront.com/15156211/The%20AI%20Horde%20%28for%20upload%29.galaxy
Deliv. Engine = BUFF ME!!!! I vote yay.
Or just switch over to biomass energy. Cheap, quick, and it'd create way more jobs than sola/wind/hydro/thermal. In the long run its also more efficient.