Publius of NV
I've seen it a lot, and I agree it's annoying.
If I set an autopilot destination in empty space, I see a nice target to remind me where the ship is going. If I set an autopilot destination to send a colony ship to a planet, I would like to see a similar target surrounding the planet. I'm currently playing in a large galaxy and pumping out colony ships so fast I'm losing track of where I'm sending them. In a tiny or small galaxy I could see where my ships were going in the minimap, but in the large galaxy the minimap is very difficult to u
Right, Jack, that's what I meant to say ...
Jack is correct, in my games "Xeno Banking" allows planets to build a bank improvement and "Xeno Mining" allows you to build deep-core mine improvements.
I started my first game in a large galaxy last night and ran into the same problem. While using the scroll wheel to zoom the minimap seems "cool" at first, and is consistent with the treatment of the main map, the limited size of the minimap makes it hard to use. If the minimap could be scrolled left/right/up/down it might be more manageable, but I think ultimately the best solution might be to add a button to maximize the minimap (like GC1 had).
I agree, I find myself wondering "where is this planet that just finished a ship"?
I've seen this too. I think it might not be limited to the market/trade center - I think I saw it on upgrade from basic research lab to research lab. Maybe it happens on all upgrades.
For the first turn after you set the autopilot, they don't move, then they move after that. Is that what you're seeing?
I'm trying out running in a 1280x1024 window. In the colony management window, the Available Projects list takes up only about 50 to 60% of the space available. A scroll bar appears, but there's plenty of room below it for the list to use. I can send a screen capture if someone wants it.
I noticed when I did a complete reinstall the custom race no longer had an increadible number of tech points to spend That was changed from v0.28 to v0.31 By "tech points" to spend, do you mean the ability to select certain techs for your race? I just uninstalled/reinstalled, and noticed that the pre-supplied techs are gone.
I just ran into a CTD on startup that sounds similar to this one. I'll try wiping the ships and saved game. I emailed the exception report and saved game to gcbugs.
I think they read in the ship data at the start of the game so that they can show the ships in the tech tree with the techs that are prerequisites for building each ship.
It's happened twice to me, both time playing as humans with Earth as my homeworld. Once it came up with Leto, and once with Westerfield.
After reloading a game from the last autosave, several planets where I was upgrading Market Centers to Trade Centers show them as Market Centers with 0 weeks to completion. They have not completed even after many more turns. When I select the existing Market Center no options are shown for upgrading (i.e. I can't select Trade Center), while Trade Centers are available for building on other planets. I have a saved game that hopefully could be used to illustrate the problem. If you w
Very interesting, Jack. Maybe we should all uninstall/reinstall?
I've seen this also, and I had not renamed my home planet.
While clicking in turn on the population, military, economy, research, and influence graphs, when I hit the influence graph the screen went blank, I got the hourglass cursor, and there it sat. I eventually killed it with the task manager. Sorry I don't have anything more concrete to send you - I've tried to recreate it and have not been able to.
What level did you have the AI opponents set at? They get very aggressive except at the easiest levels.
PC, you've never seen a Deep Core Mine? That's the only mine I've been able to build. I haven't seen any other types of mines show up as buildable. So for me when I research Factories the option to build a Deep Core Mine disappears, and if I select a deep core mine that I'd already built, the only option to upgrade it is to a factory.
I'd noticed that the medium hull didn't immediately show up, but had not realized it was a refresh problem. Thanks for pointing that out.
Oh, so that's why mines disappeared. I thought it was because I could only build one per planet. But you're right.
Agreed. About the only place it shows is if you're upgrading it with another constructor and you already have started mining it. Then it shows the resource type and what percent you're mining it.
I'm not sure the quarterly reports have much (if any) correllation with "reality". I was labeled demonic even though I had chosen the good choice on every single colonization event. This was playing as human. In the game I just finished, the quarterly report said that I was #2 (out of two) even though the stats report showed me as #1 in all but one category, and #1 overall.
I realize that the tech tree isn't finished, but in case this is supposed to be working, I thought I'd report that researching trade allowed me 1 trade route, but researching advanced trade didn't give me any additional routes.