Hekkaz

Hekkaz

Joined Member # 3656115
0 Posts 9 Replies 78 Reputation

Shake, I think they've just simplified it for showing it off to people. I'm pretty sure it will look more impressive later on, but I'm not sure

8 Replies 5,086 Views

The opening psot isn't really trolling, just a simple little complaint. I can see why he'd/she'd be annoyed, and your scathing "play" post isn't much fun for them. I know I almost missed the bottom of your post, since when I see someone start to go off their top, I start scrolling down.

8 Replies 25,069 Views

Buying towers back would be great, and the opening psot's ideas all seem really handy. I know I get sick of having these easy pathways right into my base for the enemy, and the death penalty idea especially appealed to me. Speeding up grunt spawning, not so viable. The whole thing how they run and meet in the middle is good as it is, although it could add tactic tsto the game

13 Replies 3,486 Views

I far prefer my camera setting to stay the same, it's so annopying having to scroll out and look around for the item shop, especially if you need to be quick. I want at least an option =/

8 Replies 2,038 Views

I'm not sure if it's been suggested before, but what if Sedna's heal did dmg to enemy DGs, the same amount it heals? Maybe a small spread of damage as a side skill. I'm not sure since I've played Sedna a full two tiems and hated it, but would this help out Sedna's skills at all, or jsut pointless?

46 Replies 24,319 Views

Mmm, considering that it's all in magical planes of existance, could they not be tiny little minotaurs and such with massive bows and arrows? Or just extremely strong? This is a world of gods, who can stop and change the world with ease. Who's to say the arrows are insignificant, then slowly grow in size?

25 Replies 19,304 Views

Flags are fine to me, they give you something to strive for, mini-goals that can be accomplished by people who don't like just march up, get gold and exp slowly and then destroy towers. A kind of build up to the citadel if your on Conquest Mode. The new mode would be useful, as sometiems you just want blood and none of the hopping about on flags. In anycase, you have a rather valid point that they do cause a distraction from killing other DGs.

6 Replies 1,560 Views

i reckon the going around the centre would be great fun, until you had a few team's worth of grunts colliding into your backside. Especially if your a DG without any strong AoE attacks, this could become deadly and annoying, especially if you had angels and catapults hitting you from all directions. The second idea of the pathing sounds more logical, and looks great to me ^^

16 Replies 49,699 Views

Lol....So, because you lose on this map, they should remove it? That seems a little silly to me. if you don't like it, don't play it. But I'd recommend doing a normal skirmish match with the tower Rook or the QoT and see if the nightmare AI can find a crack somewhere, if your any good at playing that type of DG.

13 Replies 3,127 Views

The attack point is already there, just alt+click and you have your attack move. I can see the point in everything except Binding, as you don't end up with that many minions. maybe if they expand more it may be needed, but right now, without abusing a bug, you can have maybe 4 different types of units, not really worth binding keys. Good points otherwise.

4 Replies 579 Views