LH has the ability to upgrade armor, weapons and the number of individual units per squad. There are also some troops I have seen the AI make that scared the hell out of me as they eat through my well upgraded defenders if I let them get a couple attacks on them.
Shermyth
Seriously complaining that the animations are detailed enough? My complaint would be the opposite, if they didn't have the ability to speed up the animations. Spending too much time on animations slows game play down on a game that is already a long haul type of game.
[quote who="Mistwraithe" reply="3" id="3362063"] I agree. Frankly it annoys me when the pathing goes around the AI's territory even when we do NOT have a non aggression pact. The AI certainly doesn't seem to have any compunction about walking through my land![/quote] If we have to do that can we at least have a waypoint system where we tell it to take the first step in and then go to where we want it eventually? It gets bad when you have 20 pioneers that all want t
I will chime in on this as well. Thanks a lot for LH. It's the game WoM should have been. It's much more fun and engaging. You kept my trust. I will keep buying stardock games and recommending them as well.
If the enemy has an outpost inside the influence of a city and you take the outpost first, when you take and raze the city, the outpost's influence stays distorted by the city's influence even though it's no longer there. Saving and restarting the game seems to be the only way to fix this. I had one with influence shaped like a panhead screw and another that only had the square it was located on as influence. Easy to duplicate. The AI enemy had a full gro