To think that the nerf was done soley based on pantheon is a rediculous conjecture. There are a lot more statistics that I am sure Stardock and GPG have at their disposal. Also, If you look up posts on the damage/ heal to mana ratio of erebus's bite it starts making even more sense. Keep in mind, alot of pantheon games are not just 1 v 1's. What do you guys think?
sexycocoa
[quote who="Polynomial" reply="5" id="2199615"]What about group automatches though? [/quote] would like to second this. i think group pantheon matches would be awesome
darvin, i might agree with you, but for example, if a rook tries to lay a tower down close to a corner, the ability is aborted, the only thing that restricts erebus from teleporting is the distance. the issue is on the restriction of the ability. Because of this thinking, i think the solution i mentioned above should be implemented
no, the ability affects more than just one map, he should not be able to travel over gaps at all, period. [quote who="Covenn" reply="5" id="2197639"] Quoting Darvin3, reply 4 Even if you tweak the base to make it more "Erebus-proof" the fact still remains he's the only character in the game capable of entering and leaving base on Crucible by any means other than the front door. This will always leave him overpowered with respect to other characters. Thi
I think erebus's teleportation is fine but when it is used on land. However if it is used, for example, on crucible to teleport across gaps in the map it turns into an unfair advantage. This allow erebus to take the reinforcement flag in the back on the crucible base very early in the game. I think all gaps in the map should be become impassable unless you purchase a scroll. Tell me what you guys think.
experiencing same issue, going to try rollback like suggested above
experiencing same issue, going to try rollback like suggested above my bad for double post, did not mean to