Friscoblitz

Friscoblitz

Joined Member # 3555926
3 Posts 7 Replies 310 Reputation

Dear Stardock, I suspect it's probably a simple bug to fix, but it can ruin a game when spell research stops working and will no longer permit research of any new spells. Could you get on it? It wasn't fixed in Beta 4 and it's still broken in Beta 5.

5 Replies 6,664 Views

I'm having the same problem, and if I click escape everything closes the same as if I clicked to close the error box so that's not working for me. Someone else posted an alternative answer indicating to 1.)right click on the shortcut 2.) choose properties 3.) in the target line where the file location shows add my username and password to the end of the files name, but a box pops up that won't let me do that either. I'm totally stymied. Any other answers?

4 Replies 3,642 Views

I'm having the same problem, and if I click escape everything closes the same as if I clicked to close the error box so that's not working for me. Someone else posted an alternative answer indicating to 1.)right click on the shortcut 2.) choose properties 3.) in the target line where the file location shows add my username and password to the end of the files name, but a box pops up that won't let me do that either. I'm totally stymied. Any other answers?

10 Replies 7,574 Views

At my standard laptop 1920 x 1200 resolution, game begins loading 'pushed' or "tucked up" into the northwest corner of screen. When it finishes loading and the options screen appears there is a major disconnect between the onscreen button options and the position of the mouse cursor. Mouse cursor jives with buttons when it is displaced about an inch to the right and an inch below any given choice making it virtually impossible to navigate through menus, let alon

1 Replies 5,386 Views

A suggestion: Roads are great no doubt, but to leave them to caravans to be built however or worse wherever is both frustrating and annoying. Why not create a tech for an engineer unit and have such a unit fill in the missing pieces, build direct routes where we really need them and charge an appropriate materials cost per square to get the job done properly. What say you Stardock and how many others agree?

25 Replies 72,556 Views

That's an awfully long time to wait in a game for an offspring that regenerates mana. Just give us a potion. If there's an issue with this, then charge an exhorbitant fee for it. Alternatively, allow for mana regeneration in a friendly town after a certain building is researched and built.

6 Replies 6,339 Views

I have 1.07 and it still hasn't corrected it, so I don't know what you're talking about. Also has anyone noticed that when you save a game for fear of losing a combat with your sov when he has his full movement allotment still left (say it's 6 with all the perks)... you lose the combat and reload the game and now your movement is 2??? What gives with that?

8 Replies 7,603 Views