Braindead

Braindead

Joined Member # 3472980
13 Posts 26 Replies 229 Reputation

This would only work if you had a system in which defence did not reduce damage but completley block it in some cases. i.e. the peasents would have to do xxx attacks in one turn to hit the soldier and do actual damage. Or in other words one peasent fighting alone against an elite soldier would never do damage as all his attacks would be blocked, where as 10 peaseants would actualy be able to kill him fairly easily. Personaly i would prefer this sort of

26 Replies 29,168 Views

Hi, Ok so basicaly there are two problems with trying to build roads atm, 1) I dont think it acctually does anything i can't see any change to anything there is no indication the road has built or is building.. 2) With 3 or more cities attempting to build a road causes the game to crash, just freezes music continues and you can move the mouse but nothing else Hope this is of use dunno if this is the right place to be posting bug reports

1 Replies 3,864 Views

Ok so i'm sure everyone by now knows that when everyone on the losing team quits them game continues... However, do we actually need to finish the game? In most games once all the oppoents leave you get an option to either continue or end the game and see the scoreboard or whatever, either way at this point you have a win regardless. I dunno if this is what happens already but once i have won, i.e. everyone on the other side has admitted defeat and left, i want to just leave the

9 Replies 30,471 Views

stack3d_actr you are quite correct i almost always play rook and this is the biggest issue, even worse is the fact you have to sacrifice dmg/hitpoints to get this extra speed. In fact i have given up trying to run altogether now and decided the only viable rook build is to spam towers, whilst this is effective against a fast UB a good reg will still win by abusing mines, imo mines need a massive dmg nerf... I think they should just remove the +speed items the

46 Replies 103,133 Views

I think the normal game speed should be faster. not as fast as the fast setting but faster than the normal setting, Why? It just plays better and is more fun faster, but when you use the fast setting atm its a litlle OTT, you can't time abilities or teleport flags because before you can click its gone. However on normal mode it takes 4 hours to walk across the map (slight exageration) and there is just too much "thinking time" so it plays more lika a game of chess than an acti

228 Replies 552,210 Views

rankings are pretty irrelevent at this stage since it will all be reset one connection issues are sorted. I am sure by that time they will have sorted out when you can and cannot quit to avoid loss/win

75 Replies 155,956 Views

Well whenever I want to buy a new game i check out the reviews on gamespot, so IMO its important to make sure the major online gaming sites, i.e. gamespot and IGN, do reviews of the game....

24 Replies 6,981 Views

Warpstones have got be one of the most useful tools in the game but only if your playing an assasin. Generals can use them but only the general warps not any of his minions leaving him very vunerable and effectivley rendering the item useless except for running away. My suggestion is to make the warpstone act like a teleport scroll so that minions warp with the demigod....

1 Replies 2,885 Views

This is a great idea minions definatley need reworking and I don't think they should just have increased damage or health so giving them some abilities that aid the player sounds like a good choice to me. Also the cost needs to be reduced at the moment it is just too much I think it needs to be cut in half to balance it with other items...

7 Replies 28,108 Views

Stunlocking is one of the biggest issues in any game that has stuns and the onl game i have seen effectivley overcome this so the game is enjoyable for everyone is warhammer online, they simply have quite long stuns 7-8seconds but when you come out of it you cannot be stunned again for another 20 seconds. At the moment in a 3v3 of say team1: rook, TB, and team 2: erebus vs regulus, UB and Oak team 1 can walk in and aoe stun all 3 demigods then target 1 with hammer/shatter/bite

34 Replies 17,940 Views

Intresting how Rook and UB are at the top on health armour and basic DPS don't see how that could be balanced unless they have much less effective skills, which if anyone has played with or against them will know is simply not the case...

17 Replies 57,691 Views

I agree with basics of what you are saying but, the minions get pawned in any pvp game for instance hammer slam will kill all you minions as will mines, fire nova, wave of spikes, post mortem/plauge. so its unlikley they will even survive the first few seconds of an encounter the exception being rook's minions since they seem to fly in a pretty large are and most avoid the aoe. If you then couple this with the fact the AI is retarded even on nightmare level and dont use AOE or even target pro

8 Replies 7,127 Views

I just noticed that i managed to post this topic twice when i edited the name from [cheese] to [cheese/balance] any chance one of the forum moderators could merge them or delete the one with the least posts?

15 Replies 10,492 Views

The general archer units do almost no damage in fact by the time you get the lvl 4 units you dont need them to take down towers.... As to the argument of he has the weakest armour and health of any demigod i just dont buy it armour and health ism largley determined by gear if you buy only +dmg gear on the basis you outrange towers and can outrun all demigods then its the way you play. If it is such an issue maybe Reguless needs his health buffed to the same lvl as everyone else

15 Replies 10,492 Views